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Add mine sound effect + sound effect process (#40)
* Add checklist * Add pickaxe sound effect * Hook up Pickaxe Hit sound * Add magic reload thingy * Update .gitignore * Add pipeline for adding sound effects * Update readme * Small tweak
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## Pipeline | ||
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1. [ ] Find a sound effect from freesound.org. (I like this most currently, no need to download nor pay for huge asset pack.) | ||
2. [ ] Check the sound's license to ensure that I can use it. | ||
3. [ ] Import sound into `Sounds/` folder. | ||
4. [ ] Update `Sounds/Attribution.md` doc. Give credit where it's due! | ||
5. [ ] Expose new reference in the `AllTheSounds` ScriptableObject, and hook up the `AudioClip`. | ||
6. [ ] Expose game event for when you want the sound to be played. | ||
* For example, the `PlayerAnimationEvents` script exposes player animation events to C#. | ||
7. [ ] Make `SoundManager` listen to the new game event, and play the corresponding sound when the event occurs. | ||
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## Alternatives | ||
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* bfxr.net | ||
* Purchase a reputable (not stolen, like Sidearm Studios') sound effect pack on the Asset Store | ||
* Research other methods of procuring or producing sounds on Reddit |
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