Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add ground rule tile + tile palette + example scene #64

Merged
merged 19 commits into from
Apr 23, 2023
Merged
Show file tree
Hide file tree
Changes from 8 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 11 additions & 0 deletions .github/PULL_REQUEST_TEMPLATE/tilemapping_workflow.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
- [x] 2️⃣ Create a Tile Palette (Window > 2D > Tile Palette). → Done.
- [x] Drag tile rule into palette → Done.
- [x] 3️⃣ Create a new tile map, and change the swizzle to X, Z, Y. → Done.
- [x] 4️⃣ Test it out: select your rule tile in your palette, and paint. → Done.
- [x] create a new rule tile. → Done.
- [x] Define the tile rules. Remember: red arrow means no hit, green arrow means hit. → Done.
- [x] Add a default sprite to make the rule tile visible in your Tile Palette. → Done.
- [ ] (Jason) ⭐ this is good enough. there are probably edge cases, but let’s move onto integration.
- [x] one block jutting out doesn’t work
- [x] one block alone doesn’t work either
- [x] designs for single cell and single row. make it cylindrical and such.
3 changes: 1 addition & 2 deletions Assets/Audiovisuals/Materials/polyperfect/atlas-LPUP.mat
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,6 @@ Material:
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ValidKeywords:
- _EMISSION
- _METALLICSPECGLOSSMAP
- _SPECGLOSSMAP
- _SPECULAR_SETUP
m_InvalidKeywords: []
Expand Down Expand Up @@ -63,7 +62,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 8717fdb6173564f2999931e12864970e, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,6 @@ Material:
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ValidKeywords:
- _EMISSION
- _METALLICSPECGLOSSMAP
- _SPECGLOSSMAP
- _SPECULAR_SETUP
m_InvalidKeywords: []
Expand Down
Loading