PlayerController.GetHitResultUnderCursor(UnrealEngine.Framework.CollisionChannel, UnrealEngine.Framework.Hit, bool) Method
Retrieves the first blocking hit under the mouse cursor
public bool GetHitResultUnderCursor(UnrealEngine.Framework.CollisionChannel traceChannel, ref UnrealEngine.Framework.Hit hit, bool traceComplex=false);
traceChannel
CollisionChannel
hit
Hit
traceComplex
System.Boolean
System.Boolean
true
on success