Skip to content

Latest commit

 

History

History
19 lines (16 loc) · 1.41 KB

PlayerController-GetHitResultUnderCursor(CollisionChannel_Hit_bool).md

File metadata and controls

19 lines (16 loc) · 1.41 KB

PlayerController.GetHitResultUnderCursor(UnrealEngine.Framework.CollisionChannel, UnrealEngine.Framework.Hit, bool) Method

Retrieves the first blocking hit under the mouse cursor

public bool GetHitResultUnderCursor(UnrealEngine.Framework.CollisionChannel traceChannel, ref UnrealEngine.Framework.Hit hit, bool traceComplex=false);

Parameters

traceChannel CollisionChannel

hit Hit

traceComplex System.Boolean

Returns

System.Boolean
true on success