An actor that is used by human players to control a Pawn
public class PlayerController : UnrealEngine.Framework.Controller
Inheritance System.Object 🡒 Actor 🡒 Controller 🡒 PlayerController
- AddPitchInput(float)
- AddRollInput(float)
- AddYawInput(float)
- ConsoleCommand(string, bool)
- GetHitResultAtScreenPosition(System.Numerics.Vector2, UnrealEngine.Framework.CollisionChannel, UnrealEngine.Framework.Hit, bool)
- GetHitResultUnderCursor(UnrealEngine.Framework.CollisionChannel, UnrealEngine.Framework.Hit, bool)
- GetMousePosition(float, float)
- GetPlayer()
- GetPlayerInput()
- SetMousePosition(float, float)
- SetPause(bool)
- SetViewTarget(UnrealEngine.Framework.Actor)
- SetViewTargetWithBlend(UnrealEngine.Framework.Actor, float, float, UnrealEngine.Framework.BlendType, bool)