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oculus-samples

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  1. Unity-TheWorldBeyond Unity-TheWorldBeyond Public

    Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…

    C# 337 96

  2. Unity-Movement Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    C# 302 55

  3. Unity-FirstHand Unity-FirstHand Public

    Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …

    C# 277 71

  4. Unity-Discover Unity-Discover Public

    Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

    C# 270 66

  5. Unity-Phanto Unity-Phanto Public

    Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes.

    C# 240 58

  6. Unity-SharedSpaces Unity-SharedSpaces Public

    Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spat…

    C# 235 100

Repositories

Showing 10 of 52 repositories
  • Unreal-Discover Public

    Unreal Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

    oculus-samples/Unreal-Discover’s past year of commit activity
    C++ 0 0 0 0 Updated Feb 1, 2025
  • Unity-MRMotifs Public

    The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unity-MRMotifs’s past year of commit activity
    C# 82 9 0 0 Updated Jan 31, 2025
  • Unity-TrackedKeyboard Public

    A comprehensive Unity sample project for the Tracked Keyboard feature, designed to demonstrate best practice UX for text input implementation across MR and VR.

    oculus-samples/Unity-TrackedKeyboard’s past year of commit activity
    ShaderLab 2 MIT 1 0 0 Updated Jan 30, 2025
  • Unity-StarterSamples Public

    This repository brings multiple samples that can help you explore features and bring them into your project.

    oculus-samples/Unity-StarterSamples’s past year of commit activity
    C# 159 47 0 0 Updated Jan 30, 2025
  • Unity-AppSpaceWarp Public

    Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.

    oculus-samples/Unity-AppSpaceWarp’s past year of commit activity
    ShaderLab 61 MIT 18 0 0 Updated Jan 28, 2025
  • Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    oculus-samples/Unity-Movement’s past year of commit activity
    C# 302 55 7 0 Updated Jan 28, 2025
  • Unity-DepthAPI Public

    Examples of using Depth API for real-time, dynamic occlusions

    oculus-samples/Unity-DepthAPI’s past year of commit activity
    ShaderLab 213 29 1 0 Updated Jan 27, 2025
  • Unity-SharedSpatialAnchors Public

    Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.

    oculus-samples/Unity-SharedSpatialAnchors’s past year of commit activity
    C# 131 MIT 49 8 0 Updated Jan 25, 2025
  • Unreal-HandGameplay Public

    Oculus showcase of hand tracking based interactions in Unreal.

    oculus-samples/Unreal-HandGameplay’s past year of commit activity
    C++ 190 MIT 68 0 0 Updated Jan 25, 2025
  • Unreal-Scene Public

    This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-Scene’s past year of commit activity
    18 8 1 0 Updated Jan 23, 2025

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