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/** | ||
* Converts a given buffer of bytes to a stream of bits and provides methods for reading individual bits (non-aligned reads) | ||
**/ | ||
var Long = require('long'); | ||
//accepts a native buffer object | ||
var BitStream = function(buf) { | ||
this.offset = 0; | ||
this.limit = buf.length * 8; | ||
this.bytes = buf; | ||
}; | ||
/** | ||
* Reads the specified number of bits (possibly non-aligned) and returns as 32bit int | ||
**/ | ||
BitStream.prototype.readBits = function(n) { | ||
if (n > (this.limit - this.offset)) { | ||
throw "not enough bits left in stream to read!"; | ||
} | ||
var bitOffset = this.offset % 8; | ||
var bitsToRead = bitOffset + n; | ||
var bytesToRead = ~~(bitsToRead / 8); | ||
//if reading a multiple of 8 bits, read an additional byte | ||
if (bitsToRead % 8) { | ||
bytesToRead += 1; | ||
} | ||
var value = null; | ||
if (!bitOffset && n === 8) { | ||
//if we are byte-aligned and only want one byte, we can read quickly without shifting operations | ||
value = this.bytes.readUInt8(this.offset / 8); | ||
} | ||
//32 bit shifting | ||
else if (bitsToRead <= 31) { | ||
value = 0; | ||
//console.error(bits, this.offset, bitOffset, bitsToRead,bytesToRead); | ||
for (var i = 0; i < bytesToRead; i++) { | ||
//extract the byte from the backing buffer | ||
var m = this.bytes[~~(this.offset / 8) + i]; | ||
//move these 8 bits to the correct location | ||
//looks like most significant 8 bits come last, so this flips endianness | ||
value += (m << (i * 8)); | ||
} | ||
//drop the extra bits, since we started from the beginning of the byte regardless of offset | ||
value >>= bitOffset; | ||
//shift a single 1 over, subtract 1 to form a bit mask that removes the first bit | ||
value &= ((1 << n) - 1); | ||
} | ||
else { | ||
//trying to read 32+ bits with native JS probably won't work because we must then read five bytes from the backing buffer | ||
//this means in practice we may have difficulty with n >= 25 bits (since offset can be up to 7) | ||
//can't fit that into a 32 bit int unless we use JS Long, which is slow | ||
console.error(bitsToRead); | ||
//64 bit shifting, we only need this if our operations cant fit into 32 bits | ||
value = new Long(); | ||
//console.error(bits, this.offset, bitOffset, bitsToRead,bytesToRead); | ||
for (var i = 0; i < bytesToRead; i++) { | ||
//extract the byte from the backing buffer | ||
var m64 = this.bytes[~~(this.offset / 8) + i]; | ||
//console.error(m, this.bytes); | ||
//copy m into a 64bit holder so we can shift bits around more | ||
m64 = new Long.fromNumber(m64); | ||
//shift to get the bits we want | ||
value = value.add(m64.shiftLeft(i * 8)); | ||
} | ||
value = value.shiftRight(bitOffset); | ||
//shift a single 1 over, subtract 1 to form a bit mask | ||
value = value.and((1 << n) - 1); | ||
value = value.toInt(); | ||
} | ||
this.offset += n; | ||
return value; | ||
}; | ||
/** | ||
* Reads the specified number of bits into a Buffer and returns | ||
**/ | ||
BitStream.prototype.readBuffer = function(bits) { | ||
var bytes = Math.ceil(bits / 8); | ||
var result = new Buffer(bytes); | ||
var offset = 0; | ||
result.length = bytes; | ||
while (bits > 0) { | ||
//read up to 8 bits at a time (we may read less at the end if not aligned) | ||
var bitsToRead = Math.min(bits, 8); | ||
result.writeUInt8(this.readBits(bitsToRead), offset); | ||
offset += 1; | ||
bits -= bitsToRead; | ||
} | ||
return result; | ||
}; | ||
BitStream.prototype.readBoolean = function() { | ||
return this.readBits(1); | ||
}; | ||
/** | ||
* Reads until we reach a null terminator character and returns the result as a string | ||
**/ | ||
BitStream.prototype.readNullTerminatedString = function() { | ||
var str = ""; | ||
while (true) { | ||
var byteInt = this.readBits(8); | ||
if (!byteInt) { | ||
break; | ||
} | ||
var byteBuf = new Buffer(1); | ||
byteBuf.writeUInt8(byteInt); | ||
str += byteBuf.toString(); | ||
} | ||
//console.log(str); | ||
return str; | ||
}; | ||
BitStream.prototype.readVarUInt = function() { | ||
var max = 32; | ||
var m = ((max + 6) / 7) * 7; | ||
var value = 0; | ||
var shift = 0; | ||
while (true) { | ||
var byte = this.readBits(8); | ||
value |= (byte & 0x7F) << shift; | ||
shift += 7; | ||
if ((byte & 0x80) === 0 || shift == m) { | ||
return value; | ||
} | ||
} | ||
}; | ||
BitStream.prototype.readUBitVar = function() { | ||
// Thanks to Robin Dietrich for providing a clean version of this code :-) | ||
// The header looks like this: [XY00001111222233333333333333333333] where everything > 0 is optional. | ||
// The first 2 bits (X and Y) tell us how much (if any) to read other than the 6 initial bits: | ||
// Y set -> read 4 | ||
// X set -> read 8 | ||
// X + Y set -> read 28 | ||
var v = this.readBits(6); | ||
//bitwise & 0x30 (0b110000) (determines whether the first two bits are set) | ||
switch (v & 0x30) { | ||
case 0x10: | ||
v = (v & 15) | (this.readBits(4) << 4); | ||
break; | ||
case 0x20: | ||
v = (v & 15) | (this.readBits(8) << 4); | ||
break; | ||
case 0x30: | ||
v = (v & 15) | (this.readBits(28) << 4); | ||
break; | ||
} | ||
return v; | ||
}; | ||
module.exports = BitStream; |
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