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Only get an Env if one’s being used, also mutexes
This commit ties a table’s Environment to the fact that it contains columns. Previously, the Details view would get its Environment, and then use those fields to actually display the details in the table: except for the case where we’re only displaying a tree, when it would just be ignored, instead. This was caused by the “no columns” case using a Vec of no Columns behind the scenes, rather than disabling the table entirely; much like how a tap isn’t a zero-length swipe, the code should have been updated to reflect this. Now, the Environment is only created if it’s going to be used. Also, fix a double-mutex-lock: the mutable Table had to be accessed under a lock, but the table contained a UsersCache, which *also* had to be accessed under a lock. This was changed so that the table is only updated *after* the threads have all been joined, so there’s no need for any lock at all. May fix #141, but not sure.
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