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989snd: sound bank loading overhaul #3185

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merged 23 commits into from
Dec 8, 2023
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Ziemas
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@Ziemas Ziemas commented Nov 11, 2023

I made the mistake of trying to rewrite all of the 989snd code in one go and quickly lost motivation. Starting to bring over the stuff that was actually done.

This is very likely still buggy, so needs testing and work.

Should probably fix #1417

@Ziemas Ziemas force-pushed the sound-stuff branch 5 times, most recently from 66099b8 to b855490 Compare November 11, 2023 09:17
@Ziemas Ziemas changed the title WIP: 989snd: sound bank loading overhaul 989snd: sound bank loading overhaul Nov 11, 2023
@Ziemas Ziemas marked this pull request as ready for review November 11, 2023 10:20
@ManDude
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ManDude commented Nov 11, 2023

Isn't std::span C++20? I think we use C++17 for this project.

Edit: I'm dumb, nevermind.

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@xTVaser xTVaser left a comment

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Pulled it down and noticed no noticeable issues, formatting can be fixed on whatever PR comes in next.

@xTVaser xTVaser merged commit 168afa0 into open-goal:master Dec 8, 2023
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[music] unique soundbanks get messed up if they have non-unique names
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