updated order of gen/bind depth framebuffer. This fixes GL_INVALID_FR… #24
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I built the examples on windows 10 with OpenGL 4.6.0 NVIDIA 436.48. Unfortunately 04-shadowmap example wasn't showing any shadows.
OpenGL was raising the following error:
GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.
To fix I updated the position of gen/bind depth framebuffer.