This module allows Warlocks, Death Knights and Mages to alter the appearance of their summoned permanent creatures (incl. the Felguard's weapon). The appropriate model / item IDs can be specified in the configuration file.
As GM:
- add NPC permanently:
.npc add 601072
- add NPC temporarily:
.npc add temp 601072
Clone Git repository:
cd <SolDir>
git clone https://gitlab.com/opfesoft/mod-morphsummon.git modules/mod-morphsummon
Import SQL:
cd <SolDir>
bash bash/db_assembler.sh 4
mysql -P <DBport> -u <DPuser> --password=<DBpassword> world <local/sql/world_custom.sql
mysql -P <DBport> -u <DPuser> --password=<DBpassword> characters <local/sql/characters_custom.sql
Without DB Assembler:
cd <SolDir>
mysql -P <DBport> -u <DPuser> --password=<DBpassword> world <modules/mod-morphsummon/data/sql/db-world/morphsummon.sql
mysql -P <DBport> -u <DPuser> --password=<DBpassword> characters <modules/mod-morphsummon/data/sql/db-characters/morphsummon_ddl.sql
If you need to change the module configuration, go to your server configuration folder (e.g. sol-srv/etc
), copy morphsummon.conf.dist
to morphsummon.conf
and edit that new file.
Stoabrogga: author
This code and content is released under the GNU AGPL v3.