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Breaks: - `game.mode` (see issue #12) Changes: - `game.scene` now only has two values: `Menu` and `Song` - `mod.noEnergy` is now `mod.instaFail` - `mod.mirror` was removed - `start`, `paused`, `songTimeOffset` and `length` properties of the `beatmap` object are adjusted with the speed multiplier - `beatmap.maxScore`, `performance.score` and `performance.currentMaxScore` are now adjusted with the modifier multiplier - New detection system for `obstacleEnter` and `obstacleExit` events for faster detection - Logging is now done using the static method `Plugin.PluginLog` - Finding classes is now done using the static method `Plugin.FindFirstOrDefault` - Plugin now listens to `SceneManager.activeSceneChanged` instead of `SceneManager.sceneLoaded` Adds: - `Plugin.PluginVersion` and `Plugin.GameVersion` - `game.pluginVersion` - `game.gameVersion` - `beatmap.bombsCount` - `beatmap.obstaclesCount` - `beatmap.maxRank` - `performance.batteryEnergy` - `mod.multiplier` - `mod.batteryLives` - `mod.songSpeedMultiplier` - `mod.instaFail` - `mod.batteryEnergy` - `mod.disappearingArrows` - `mod.noBombs` - `mod.songSpeed` - `mod.failOnSaberClash` - `mod.strictAngles` - `playerSettings.staticLights` - `playerSettings.leftHanded` - `playerSettings.swapColors` - `playerSettings.playerHeight` - `playerSettings.disableSFX` - `playerSettings.reduceDebris` - `playerSettings.noHUD` - `playerSettings.advancedHUD` - `noteCut.noteLine` - `noteCut.noteLayer` Removes: - `scene` event Co-authored-by: Zingabopp <[email protected]>
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