Support for entity lockdown with dumpsters #1875
Merged
+59
−8
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This implementation has been tested extensively and worked flawlessly during all tests. The only limitation is that dumpsters need to be frozen when nearby to maintain a consistent position across clients. Given that dumpsters in the game tend to move like cardboard boxes, this could also be considered an improvement haha.
If anyone has suggestions to improve this further, feedback is welcome!