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Releases: p4sstime/p4sstime-server-resources

v2.6.0rc2

07 Jan 01:05
49a7061
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v2.6.0rc2 Pre-release
Pre-release

What's Changed

  • Heavily modify cfgs to include tf passtime defaults by @prplnorangesoda in #27 (mostly reverted, as RGL has now added these to their configs (bless))
  • Introduce sm_pt_instant_resupply_time_between to limit resupply spam by @drunderscore in #28

Other changes

  • Most of these changes are thanks to @blakeplusplus
  • Panaceas no longer count if the ball was shot/pulled
  • sm_pt_suicide no longer works with intercept invincibility
  • sm_pt_suicide no longer works before the round starts
  • AFKing in pregame can no longer lead to friendly steals
  • More logs are now correctly formatted / hidden behind sm_pt_verbose_logs 1

There have also been some changes on how to install this pre-release version, due to our inclusion of new gamedata files.

To install the plugin:

From source:

Follow Wiki/Contributing.

From release:

IF YOU ARE RUNNING SOURCEMOD 1.12:

Install either p4sstime.zip (more common on Windows) or p4sstime.tar.xz (more common on Linux) (both contain the same files) and extract the archive to [SERVER DIRECTORY]/tf/addons/sourcemod.

IF YOU ARE RUNNING SOURCEMOD 1.11:

Same steps, but install p4sstime_compatibility instead.
file overview of TF2 server with plugin installed

Ideally your extracted files should now fit into the pre existing folders created by installing Sourcemod.

Full Changelog: v2.6.0-rc1...v2.6.0-rc2

v2.5.2

05 Jan 23:40
f661e2e
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What's Changed

Repo-specific:

Plugin-specific:

Full Changelog: v2.5.1...v2.5.2

v2.6.0-rc1

08 Nov 02:18
0e3c395
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v2.6.0-rc1 Pre-release
Pre-release

What's Changed

Repo specific

  • Update .gitignore (scripting has been moved into its own directory) by @prplnorangesoda in #16

Full Changelog: v2.5.1...v2.6.0rc1

v2.5.1 - Updater

30 Jul 21:13
74657ea
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This update was pushed in order to implement Updater plugin support, so the plugin should update itself.

Full Changelog: v2.5.0...v2.5.1

v2.5.0 - Splash detection

19 Jul 04:08
40e627e
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Before release, this version was played on PUG servers. You can always find the latest code in the next branch.

What's Changed

  • Splash detection! When you splash the jack and it would have went in, your name is now credited in chat! by @prplnorangesoda
    • Bundled with sm_pt_print_events 1
    • Toilet bowl detection too - "the ball went neutral xhu from the goal!"
  • Medic crossbow shots neutralizing ball by @prplnorangesoda in #3
    • This is governed by the new cvar sm_pt_medic_can_splash 0/1
    • In the future, I'm looking to make the medic splash more noticeable - currently, it just neutralizes the ball, no force applied
  • #5 - rewrite stats_print to be O(n) by @prplnorangesoda and @roobscoob in #6
    • Stats should print faster now at the end of rounds.
  • Sadly - invulnerable targets can no longer fly using sm_pt_suicide. by @prplnorangesoda in a0be58e

For server hosts

The plugin binary and source code for this version are attached below.

  • New cvar - sm_pt_verbose_logs 0/1. Prints extra logging information to console. If you can provide this when you submit a bug report, I'd love it.

Full Changelog: v2.4.1...v2.5.0

v2.5.0-rc1

12 Jul 00:17
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v2.5.0-rc1 Pre-release
Pre-release

What's Changed

  • #4 - Patch ball splashing to work correctly (for real this time, tested!)
  • #5 - rewrite stats_print to be O(n) (with help from @roobscoob) by @prplnorangesoda in #6

Note: This plugin was being tested on Speakers and Exer's server before public release. You can compile the plugin early and test yourself by compiling the next branch.

Full Changelog: v2.5.0-rc3...v2.5.0-real-rc1

v2.5.0-pre3

30 Jun 21:04
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v2.5.0-pre3 Pre-release
Pre-release
  • Fix a bug where splashes would not be detected period.

Full Changelog: v2.5.0-rc2...v2.5.0-rc3

v2.5.0-pre2

30 Jun 08:18
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v2.5.0-pre2 Pre-release
Pre-release
  • Patch an error where splash detection didn't work

Full Changelog: v2.5.0-rc1...v2.5.0-rc2

v2.5.0-pre1

29 Jun 06:10
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v2.5.0-pre1 Pre-release
Pre-release

What's Changed

  • Splash detection should no longer count multiple times (if the splashes are not on the same tick)
  • Splash detection should no longer count when the ball is neutral near the goal
  • New temporary command: sm_ptsnapshot which will (for now) only print the detected team of the ball on that frame

Full Changelog: v2.5.0-prerelease-SPLASHDETECT2...v2.5.0-rc1

v2.5.0 prerelease 1 - SPLASHDETECT

26 Jun 14:12
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Pre-release

This is a beta preview of the upcoming features coming in version 2.5.0.

POST-Release Edit: The formatting on a splash save message has been slightly modified.

Release notes

  • sm_pt_medic_can_splash - New CVar allowing medics to splash the ball with Crusader's Crossbow shots.
  • Splash defense detection - A new stat is tracked for each player, splash defenses.
  • Ball neutrality detection - When sm_pt_print_events_fun is 1, now prints if the ball goes neutral close to the goal.

Full Changelog: v2.4.1...v2.5.0-prerelease-SPLASHDETECT2