Releases: p4sstime/p4sstime-server-resources
v2.6.0rc2
What's Changed
- Heavily modify cfgs to include tf passtime defaults by @prplnorangesoda in #27 (mostly reverted, as RGL has now added these to their configs (bless))
- Introduce
sm_pt_instant_resupply_time_between
to limit resupply spam by @drunderscore in #28
Other changes
- Most of these changes are thanks to @blakeplusplus
- Panaceas no longer count if the ball was shot/pulled
sm_pt_suicide
no longer works with intercept invincibilitysm_pt_suicide
no longer works before the round starts- AFKing in pregame can no longer lead to friendly steals
- More logs are now correctly formatted / hidden behind
sm_pt_verbose_logs 1
There have also been some changes on how to install this pre-release version, due to our inclusion of new gamedata files.
To install the plugin:
From source:
Follow Wiki/Contributing.
From release:
IF YOU ARE RUNNING SOURCEMOD 1.12:
Install either p4sstime.zip (more common on Windows) or p4sstime.tar.xz (more common on Linux) (both contain the same files) and extract the archive to [SERVER DIRECTORY]/tf/addons/sourcemod
.
IF YOU ARE RUNNING SOURCEMOD 1.11:
Same steps, but install p4sstime_compatibility instead.
Ideally your extracted files should now fit into the pre existing folders created by installing Sourcemod.
Full Changelog: v2.6.0-rc1...v2.6.0-rc2
v2.5.2
What's Changed
Repo-specific:
- Our documentation is now in the GitHub wiki: https://github.com/p4sstime/p4sstime-server-resources/wiki
- Add cfgs by @blakeplusplus in #14
- Update .gitignore (scripting has been moved into its own directory) by @prplnorangesoda in #16
- Add whitelist by @blakeplusplus in #23
- Fix typo in CFG folder readme by @blakeplusplus in #33
- Adjust repo md's since wiki is added by @blakeplusplus in #32
Plugin-specific:
- Backport suicide fix by @prplnorangesoda in #44
Full Changelog: v2.5.1...v2.5.2
v2.6.0-rc1
What's Changed
- Add cfgs by @blakeplusplus in #14
- Add item whitelist by @blakeplusplus in #23
- Introduce
sm_pt_resupply
andsm_pt_instant_resupply
by @drunderscore in #24 - New med splash - will now push ball by @prplnorangesoda in #25
Repo specific
- Update .gitignore (scripting has been moved into its own directory) by @prplnorangesoda in #16
Full Changelog: v2.5.1...v2.6.0rc1
v2.5.1 - Updater
This update was pushed in order to implement Updater plugin support, so the plugin should update itself.
Full Changelog: v2.5.0...v2.5.1
v2.5.0 - Splash detection
Before release, this version was played on PUG servers. You can always find the latest code in the next
branch.
What's Changed
- Splash detection! When you splash the jack and it would have went in, your name is now credited in chat! by @prplnorangesoda
- Bundled with
sm_pt_print_events 1
- Toilet bowl detection too - "the ball went neutral
x
hu from the goal!"
- Bundled with
- Medic crossbow shots neutralizing ball by @prplnorangesoda in #3
- This is governed by the new cvar
sm_pt_medic_can_splash 0/1
- In the future, I'm looking to make the medic splash more noticeable - currently, it just neutralizes the ball, no force applied
- This is governed by the new cvar
- #5 - rewrite stats_print to be O(n) by @prplnorangesoda and @roobscoob in #6
- Stats should print faster now at the end of rounds.
- Sadly - invulnerable targets can no longer fly using sm_pt_suicide. by @prplnorangesoda in a0be58e
For server hosts
The plugin binary and source code for this version are attached below.
- New cvar -
sm_pt_verbose_logs 0/1
. Prints extra logging information to console. If you can provide this when you submit a bug report, I'd love it.
Full Changelog: v2.4.1...v2.5.0
v2.5.0-rc1
What's Changed
- #4 - Patch ball splashing to work correctly (for real this time, tested!)
- #5 - rewrite stats_print to be O(n) (with help from @roobscoob) by @prplnorangesoda in #6
Note: This plugin was being tested on Speakers and Exer's server before public release. You can compile the plugin early and test yourself by compiling the next
branch.
Full Changelog: v2.5.0-rc3...v2.5.0-real-rc1
v2.5.0-pre3
- Fix a bug where splashes would not be detected period.
Full Changelog: v2.5.0-rc2...v2.5.0-rc3
v2.5.0-pre2
- Patch an error where splash detection didn't work
Full Changelog: v2.5.0-rc1...v2.5.0-rc2
v2.5.0-pre1
What's Changed
- Splash detection should no longer count multiple times (if the splashes are not on the same tick)
- Splash detection should no longer count when the ball is neutral near the goal
- New temporary command:
sm_ptsnapshot
which will (for now) only print the detected team of the ball on that frame
Full Changelog: v2.5.0-prerelease-SPLASHDETECT2...v2.5.0-rc1
v2.5.0 prerelease 1 - SPLASHDETECT
This is a beta preview of the upcoming features coming in version 2.5.0.
POST-Release Edit: The formatting on a splash save message has been slightly modified.
Release notes
sm_pt_medic_can_splash
- New CVar allowing medics to splash the ball with Crusader's Crossbow shots.- Splash defense detection - A new stat is tracked for each player, splash defenses.
- Ball neutrality detection - When
sm_pt_print_events_fun
is 1, now prints if the ball goes neutral close to the goal.
Full Changelog: v2.4.1...v2.5.0-prerelease-SPLASHDETECT2