Releases: paddy-exe/ShaderFunction-Extras
Releases · paddy-exe/ShaderFunction-Extras
0.3.0 More functions with some fixes
What's Changed
- Added shapes, uv_grid, uv_rotate, fresnel, and fresnel_glow functions by @Mikeysax in #12
- Add hsv_adjustment function to colors by @Mikeysax in #13
- Add file path log to CI by @paddy-exe in #14
⚠️ BREAKING CHANGE: Remove uv inputs from blend modes and renamed Color Conversion by @paddy-exe in #15- Add showcase gif on how to integrate the gdshaderinc files in written shaders by @paddy-exe in #16
New Contributors
Full Changelog: 0.2.0...0.3.0
0.2.0 New release with more functions!
What's Changed
- Add PSRDNoise implementations for 2D and 3D by @hmans in #9
- Download artifact file instead of repackaging the directory by @paddy-exe in #10
- Added functions and added provided function list to README by @paddy-exe in #11
New Contributors
Full Changelog: 0.1.4...0.2.0
0.1.4
0.1.3
0.1.2
0.1.1
Initial release for 4.0
What's Changed
- Update README with detailed information by @paddy-exe in #1
- Create LICENSE.md by @paddy-exe in #2
- Add Funding info and CI support for releases by @paddy-exe in #3
- Add GitHub Preview Image to README by @paddy-exe in #4
Full Changelog: https://github.com/paddy-exe/ShaderFunction-Extras/commits/0.1.0