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Dependency updates (wgpu 0.13) #289
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* Update dependencies - Closes parasyte#270 * Unify controls in Invaders example The fire button on gamepads was allowing trapid fire when holding the button. Keyboard controls required the fire key to be released between each shot fired. This commit fixes the difference by making the gamepad fire button act like the keyboard fire key.
* Update egui to 0.18 - Closes parasyte#278 * Bump MSRV to 1.60.0 for egui
The texture format size can be daunting, but the math tends to be pretty easy. I usually just read through the type docs to figure out what's new or changed, and cross-reference with wikipedia or some other doc sources for the compressed formats.
Do you have any more info on this? What might need correcting here? |
Hey there, any update on a possible resolution to this? Anything I can do? |
Unfortunately I've gotten quite busy, and do not know when I'll have time to finish this PR. Feel free to pick up where I left off. Iirc there's not a ton left, just the stuff I talked about in the first comment. |
This work will be continued in #300 with a clean rebased history. Thank you! |
Initial work towards wgpu 0.13.
builder.rs::get_texture_format_size() needs updating.
So does the egui example.
I'm also not sure if we're handling the surface_texture_format correctly or not.
Git seems to have gotten confused - I guess that's what I get for forgetting to rebase my fork :/. I need to fix this.