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[Game] | ||
Discs=SLUS-00594,SLUS-00776 | ||
Title=Metal Gear Solid | ||
Publisher=Konami | ||
Players=1 | ||
Year=1998 |
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FILE "Tony Hawk's Pro Skater 2 (USA).bin" BINARY | ||
TRACK 01 MODE2/2352 | ||
INDEX 01 00:00:00 |
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Hacked By DoctorDalek |
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Bios = SET_BY_PCSX | ||
Gpu3 = builtin_gpu | ||
Spu = builtin_spu | ||
Xa = 0 | ||
Mdec = 0 | ||
Cdda = 0 | ||
Debug = 0 | ||
PsxOut = 0 | ||
SpuIrq = 0 | ||
RCntFix = 0 | ||
VSyncWA = 0 | ||
Cpu = 0 | ||
region = 0 | ||
g_scaler3 = 2 | ||
g_gamma = 64 | ||
g_layer_x = 0 | ||
g_layer_y = 0 | ||
g_layer_w = 0 | ||
g_layer_h = 0 | ||
soft_filter = 0 | ||
scanlines = 0 | ||
scanline_level = 14 | ||
plat_target.vout_method = 1 | ||
plat_target.hwfilter = 0 | ||
plat_target.vout_fullscreen = 0 | ||
state_slot = 0 | ||
cpu_clock = ffffffff | ||
g_opts = 00 | ||
in_type_sel1 = 0 | ||
in_type_sel2 = 0 | ||
analog_deadzone = 32 | ||
memcard1_sel = ffffffff | ||
memcard2_sel = ffffffff | ||
g_autostateld_opt = 0 | ||
open_invalid_time = 16 | ||
adev0_is_nublike = 0 | ||
adev1_is_nublike = 0 | ||
frameskip3 = 0 | ||
gpu_peops.iUseDither = 0 | ||
gpu_peops.dwActFixes = 80 | ||
gpu_unai.lineskip = 0 | ||
gpu_unai.abe_hack = 0 | ||
gpu_unai.no_light = 0 | ||
gpu_unai.no_blend = 0 | ||
gpu_neon.allow_interlace = 2 | ||
gpu_neon.enhancement_enable = 0 | ||
gpu_neon.enhancement_no_main = 0 | ||
gpu_peopsgl.bDrawDither = 0 | ||
gpu_peopsgl.iFilterType = 0 | ||
gpu_peopsgl.iFrameTexType = 0 | ||
gpu_peopsgl.iUseMask = 0 | ||
gpu_peopsgl.bOpaquePass = 0 | ||
gpu_peopsgl.bAdvancedBlend = 0 | ||
gpu_peopsgl.bUseFastMdec = 0 | ||
gpu_peopsgl.iVRamSize = 40 | ||
gpu_peopsgl.iTexGarbageCollection = 1 | ||
gpu_peopsgl.dwActFixes = 0 | ||
spu_config.iUseReverb = 1 | ||
spu_config.iXAPitch = 0 | ||
spu_config.iUseInterpolation = 1 | ||
spu_config.iTempo = 0 | ||
spu_config.iUseThread = 1 | ||
config_save_counter = 4 | ||
in_evdev_allow_abs_only = 0 | ||
volume_boost = 0 | ||
psx_clock = 39 | ||
new_dynarec_hacks = 0 | ||
in_enable_vibration = 0 | ||
binddev = sdl:keys | ||
bind escape = Enter Menu | ||
bind backspace = Fast Forward | ||
bind c = player1 SELECT | ||
bind d = player1 TRIANGLE | ||
bind e = player1 L2 | ||
bind r = player1 R1 | ||
bind s = player1 SQUARE | ||
bind t = player1 R2 | ||
bind v = player1 START | ||
bind w = player1 L1 | ||
bind x = player1 CIRCLE | ||
bind z = player1 CROSS | ||
bind f1 = Save State | ||
bind f2 = Load State | ||
bind f3 = Prev Save Slot | ||
bind f4 = Next Save Slot | ||
bind f5 = Toggle Frameskip | ||
bind f6 = Take Screenshot | ||
bind f7 = Show/Hide FPS | ||
bind f8 = Switch Renderer | ||
bind f9 = CD Change button | ||
bind f10 = RESET button | ||
bind f11 = Toggle fullscreen | ||
bind right = player1 RIGHT | ||
bind left = player1 LEFT | ||
bind down = player1 DOWN | ||
bind up = player1 UP | ||
bind eject = CD Change button | ||
bind reset = RESET button | ||
binddev = sdl:Sony Interactive Entertainment Controller | ||
bind escape = Enter Menu | ||
bind backspace = Fast Forward | ||
bind f1 = Save State | ||
bind f2 = Load State | ||
bind f3 = Prev Save Slot | ||
bind f4 = Next Save Slot | ||
bind f5 = Toggle Frameskip | ||
bind f6 = Take Screenshot | ||
bind f7 = Show/Hide FPS | ||
bind f8 = Switch Renderer | ||
bind f9 = CD Change button | ||
bind f10 = RESET button | ||
bind f11 = Toggle fullscreen | ||
bind right = player1 RIGHT | ||
bind left = player1 LEFT | ||
bind down = player1 DOWN | ||
bind up = player1 UP | ||
bind \xF0 = player1 TRIANGLE | ||
bind \xF1 = player1 CIRCLE | ||
bind \xF2 = player1 CROSS | ||
bind \xF3 = player1 SQUARE | ||
bind \xF4 = player1 L2 | ||
bind \xF5 = player1 R2 | ||
bind \xF6 = player1 L1 | ||
bind \xF7 = player1 R1 | ||
bind \xF8 = player1 SELECT | ||
bind \xF9 = player1 START | ||
bind eject = CD Change button | ||
bind reset = RESET button | ||
binddev = sdl:Sony Interactive Entertainment Controller [1] | ||
bind escape = Enter Menu | ||
bind backspace = Fast Forward | ||
bind f1 = Save State | ||
bind f2 = Load State | ||
bind f3 = Prev Save Slot | ||
bind f4 = Next Save Slot | ||
bind f5 = Toggle Frameskip | ||
bind f6 = Take Screenshot | ||
bind f7 = Show/Hide FPS | ||
bind f8 = Switch Renderer | ||
bind f9 = CD Change button | ||
bind f10 = RESET button | ||
bind f11 = Toggle fullscreen | ||
bind right = player2 RIGHT | ||
bind left = player2 LEFT | ||
bind down = player2 DOWN | ||
bind up = player2 UP | ||
bind \xF0 = player2 TRIANGLE | ||
bind \xF1 = player2 CIRCLE | ||
bind \xF2 = player2 CROSS | ||
bind \xF3 = player2 SQUARE | ||
bind \xF4 = player2 L2 | ||
bind \xF5 = player2 R2 | ||
bind \xF6 = player2 L1 | ||
bind \xF7 = player2 R1 | ||
bind \xF8 = player2 SELECT | ||
bind \xF9 = player2 START | ||
bind eject = CD Change button | ||
bind reset = RESET button | ||
binddev = sdl:Sony SCPH-1000R | ||
bind escape = Enter Menu | ||
bind backspace = Fast Forward | ||
bind f1 = Save State | ||
bind f2 = Load State | ||
bind f3 = Prev Save Slot | ||
bind f4 = Next Save Slot | ||
bind f5 = Toggle Frameskip | ||
bind f6 = Take Screenshot | ||
bind f7 = Show/Hide FPS | ||
bind f8 = Switch Renderer | ||
bind f9 = CD Change button | ||
bind f10 = RESET button | ||
bind f11 = Toggle fullscreen | ||
bind right = player1 RIGHT | ||
bind left = player1 LEFT | ||
bind down = player1 DOWN | ||
bind up = player1 UP | ||
bind \xF0 = player1 TRIANGLE | ||
bind \xF1 = player1 CIRCLE | ||
bind \xF2 = player1 CROSS | ||
bind \xF3 = player1 SQUARE | ||
bind \xF4 = player1 L2 | ||
bind \xF5 = player1 R2 | ||
bind \xF6 = player1 L1 | ||
bind \xF7 = player1 R1 | ||
bind \xF8 = player1 SELECT | ||
bind \xF9 = player1 START | ||
bind eject = CD Change button | ||
bind reset = RESET button | ||
binddev = sdl:Sony SCPH-1000R [1] | ||
bind escape = Enter Menu | ||
bind backspace = Fast Forward | ||
bind f1 = Save State | ||
bind f2 = Load State | ||
bind f3 = Prev Save Slot | ||
bind f4 = Next Save Slot | ||
bind f5 = Toggle Frameskip | ||
bind f6 = Take Screenshot | ||
bind f7 = Show/Hide FPS | ||
bind f8 = Switch Renderer | ||
bind f9 = CD Change button | ||
bind f10 = RESET button | ||
bind f11 = Toggle fullscreen | ||
bind right = player2 RIGHT | ||
bind left = player2 LEFT | ||
bind down = player2 DOWN | ||
bind up = player2 UP | ||
bind \xF0 = player2 TRIANGLE | ||
bind \xF1 = player2 CIRCLE | ||
bind \xF2 = player2 CROSS | ||
bind \xF3 = player2 SQUARE | ||
bind \xF4 = player2 L2 | ||
bind \xF5 = player2 R2 | ||
bind \xF6 = player2 L1 | ||
bind \xF7 = player2 R1 | ||
bind \xF8 = player2 SELECT | ||
bind \xF9 = player2 START | ||
bind eject = CD Change button | ||
bind reset = RESET button | ||
binddev = sdl:iBUFFALO BSGP1204 Series | ||
bind escape = Enter Menu | ||
bind backspace = Fast Forward | ||
bind f1 = Save State | ||
bind f2 = Load State | ||
bind f3 = Prev Save Slot | ||
bind f4 = Next Save Slot | ||
bind f5 = Toggle Frameskip | ||
bind f6 = Take Screenshot | ||
bind f7 = Show/Hide FPS | ||
bind f8 = Switch Renderer | ||
bind f9 = CD Change button | ||
bind f10 = RESET button | ||
bind f11 = Toggle fullscreen | ||
bind right = player1 RIGHT | ||
bind left = player1 LEFT | ||
bind down = player1 DOWN | ||
bind up = player1 UP | ||
bind \xF0 = player1 TRIANGLE | ||
bind \xF1 = player1 CIRCLE | ||
bind \xF2 = player1 CROSS | ||
bind \xF3 = player1 SQUARE | ||
bind \xF4 = player1 L2 | ||
bind \xF5 = player1 R2 | ||
bind \xF6 = player1 L1 | ||
bind \xF7 = player1 R1 | ||
bind \xF8 = player1 SELECT | ||
bind \xF9 = player1 START | ||
bind eject = CD Change button | ||
bind reset = RESET button | ||
binddev = sdl:iBUFFALO BSGP1204 Series [1] | ||
bind escape = Enter Menu | ||
bind backspace = Fast Forward | ||
bind f1 = Save State | ||
bind f2 = Load State | ||
bind f3 = Prev Save Slot | ||
bind f4 = Next Save Slot | ||
bind f5 = Toggle Frameskip | ||
bind f6 = Take Screenshot | ||
bind f7 = Show/Hide FPS | ||
bind f8 = Switch Renderer | ||
bind f9 = CD Change button | ||
bind f10 = RESET button | ||
bind f11 = Toggle fullscreen | ||
bind right = player2 RIGHT | ||
bind left = player2 LEFT | ||
bind down = player2 DOWN | ||
bind up = player2 UP | ||
bind \xF0 = player2 TRIANGLE | ||
bind \xF1 = player2 CIRCLE | ||
bind \xF2 = player2 CROSS | ||
bind \xF3 = player2 SQUARE | ||
bind \xF4 = player2 L2 | ||
bind \xF5 = player2 R2 | ||
bind \xF6 = player2 L1 | ||
bind \xF7 = player2 R1 | ||
bind \xF8 = player2 SELECT | ||
bind \xF9 = player2 START | ||
bind eject = CD Change button | ||
bind reset = RESET button | ||
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