This shader creates various wall-like structures. It has three modes to create walls, lines, or points. You can adjust the model box X/Y/Z size to limit the respective axis size to create longer, wider, narrower, or taller structures.
You can use this shader in Voxel Shader Mode as well, which allows you to modify the parameters and adjust the model cage in realtime.
See a short video on YouTube about the shader in action.
To install, download "mvs-wall.txt" and place it into your "MagicaVoxel > shader > custom" folder.
Values: 1 - 3
Type of structure to generate. 1 - walls, 2 - lines, 3 - points. In type 3 (point) mode, the x/y/z axes settings are ignored.
Values: 0 - 255
Spacing between voxels.
Values: 1 - 255
Adjust the thickness of the generated structure.
Values: 0, 1
Create voxels on the selected axes. You can select a single or multiple axes. When the value is set to 0, that axis will be ignored.
Values: -255 - 255
Offset the structure left/right or up/down by this many voxels to generate symmetrical surfaces.
Look at the parameter values and model box size on the screenshots to recreate the structure. (Click image for larger version.)
Default "wall".
Default "line".
Default "point".
Variations on "wall".
Variations on "line".
Using the Move Tool we can move the voxels up/down on the Z-axis to instantly create a fence.
Variation on "point".