This is a package for the external binary libraries used by my projects.
Why? Because every lib seems to provide spotty binary support (missing x64 support, mixed C runtime linkage, etc.) and often have a unique and incompatible build systems (even if they all use cmake, they all put the outputs in different folders and name them differently).
Currently only supports Windows, x64, VS2015 binaries in (d, dz, z) styles.
libepoxy-head(2016-12-01): OpenGL extension manager (like GLEW but better?)
glfw-3.2.1: like SDL2 but better opengl support, and slimmer (just rendering)
glm-0.9.8.3: header only math lib
Lua-5.3.3: scripting tools and libs
I just did this manually, but ideally I'd write a script to git clone/sync everything, build it, then "install" it all to the SDK folder.