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Use decibel scaling for volume control #6490

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3 changes: 1 addition & 2 deletions osu.Framework/Audio/VolumeScaler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,8 +11,7 @@ public class VolumeScaler
public const double MIN = -60;
public const double STEP = 0.5;

private static readonly double ln_ten = Math.Log(10);
private const double k = ln_ten / 20;
private const double k = Math.Log(10) / 20;
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constant declarations must use compile-time constants on the rhs of the assignment. this can't work with const, it must be static readonly. are you even compiling this code?

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My bad

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I kinda still want k to be const. I guess that's why I went with the numeric literal to begin with.

const will get embedded into the IL code wherever it's used, whereas static readonly requires a memory lookup each time it's accessed.

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@bdach bdach Jan 13, 2025

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please actually profile this and get back to me. i am 99% confident this will not be measurable. i prefer non-obfuscated code over pedantically marginal performance 'gains'.

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@myQwil myQwil Jan 13, 2025

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If you like, I can change the name of the variable from ln_ten to something that's more readable.

But if the code is decently readable either way, why use the slower version, regardless of how pedantically marginal the difference may be?

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there is no solution with the const that i would consider more readable than just writing out what the number is

but i also have no time nor patience to continue this discussion

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Make is static readonly or close the PR.

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Certainly. I apologize if I came across as confrontational. I'm just trying to have a discussion about your coding philosophies and the reasons behind them.

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It's pretty simple: storing one value to memory that is going to take up 8 bytes is not a concern and shouldn't lead to discussion. By using it we don't have to figure out what a random constant decimal number is and check whether it's correct.

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I think I see what you're saying. I figured if I just gave the variable a good enough name, describing what it's supposed to represent, then everything would be fine, but at the end of the day, there's still this big ugly numeric literal sitting in the middle of the code and it's a bit unsightly.


public readonly BindableNumber<double> Real;
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Maybe call these Linear and Logarithmic?

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this "real" one looks like it should not be externally mutable. should either be IBindableNumber<double>, or if you're gonna keep it mutable, it should be synced both ways (changing "real" should also change "scaled")

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this "real" one looks like it should not be externally mutable

I was hoping it would remain mutable so that we aren't deciding on a developers' behalf which they choose to use. Both may have valid use cases, depending on how you're audio engineeringing.

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sure, as long as it's not possible to break the instances of this into complete nonsense by setting both to random values and putting it in a completely invalid state

public readonly BindableNumber<double> Scaled = new BindableNumber<double>(1)
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