Prefer OpenGL by default on Windows systems #6503
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Note that for users that haven't touched the automatic selection, this will now default them to OpenGL. I'm not sure if that's an issue or how to resolve it.
I've been planning to do this for a while now... The D3D buffer management is inefficient and
VeldridRenderer.CreateStagingBuffer<>()
is a hack to work around it. This breaks on some systems and sometimes creates problems like this (likely). I personally use OpenGL because I notice microstutters and/or inconsistent frame timings on D3D @ 144hz.I'll probably attempt this again soon, when I get around to implementing
SDL_gpu
.