Change Taiko pp to be more consistent with stable #5318
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Fixes #4275
Currently, if you run
osu-tools
to calculate pp on a taiko score (especially one that's not an FC), the result would be wildly different than what we observe live.This is due to these 2 factors addressed in this PR:
ppy/osu
has combo scaling. This is inconsistent with live pp, which doesn't care about your combo at allppy/osu
is using 50ms window for a 300 on OD0, but stable (for whatever reason) uses 49.5msHowever, some scores are still off by a couple pp. I think it might involve the star rating being slightly different on certain maps. (example which is 4.20* on stable/web but 4.26* on lazer). This PR doesn't touch the star rating/strain at all.
Here's the output of
osu-tools
runningprofile Cychloryn -r 1
:On
master
(off by 185.7pp): https://pastebin.com/JWy3ZBHPProposed (off by 1.3pp): https://pastebin.com/haQ4bXdS