Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add action to split inputs per-frame (inverse of CombineInputs) #5

Merged
merged 2 commits into from
Jul 25, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 4 additions & 2 deletions Studio/CelesteStudio/Data/MenuEntry.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ public enum MenuEntry {
Editor_DeleteSelectedLines,
Editor_InsertRemoveBreakpoint, Editor_InsertRemoveSavestateBreakpoint, Editor_RemoveAllUncommentedBreakpoints, Editor_RemoveAllBreakpoints, Editor_CommentUncommentAllBreakpoints, Editor_CommentUncommentInputs, Editor_CommentUncommentText,
Editor_InsertRoomName, Editor_InsertCurrentTime, Editor_RemoveAllTimestamps, Editor_InsertModInfo, Editor_InsertConsoleLoadCommand, Editor_InsertSimpleConsoleLoadCommand,
Editor_SwapSelectedLR, Editor_SwapSelectedJK, Editor_SwapSelectedXC, Editor_CombineConsecutiveSameInputs, Editor_ForceCombineInputFrames,
Editor_SwapSelectedLR, Editor_SwapSelectedJK, Editor_SwapSelectedXC, Editor_CombineConsecutiveSameInputs, Editor_ForceCombineInputFrames, Editor_SplitFrames,
Editor_OpenReadFileGoToPlayLine,

Status_CopyGameInfoToClipboard, Status_ReconenctStudioCeleste,
Expand Down Expand Up @@ -77,6 +77,7 @@ public static class MenuEntryExtensions {
{ MenuEntry.Editor_SwapSelectedXC, Keys.None },
{ MenuEntry.Editor_CombineConsecutiveSameInputs, Application.Instance.CommonModifier | Keys.L },
{ MenuEntry.Editor_ForceCombineInputFrames, Application.Instance.CommonModifier | Keys.Shift | Keys.L },
{ MenuEntry.Editor_SplitFrames, Keys.None },
{ MenuEntry.Editor_OpenReadFileGoToPlayLine, Keys.None },

{ MenuEntry.Status_CopyGameInfoToClipboard, Application.Instance.CommonModifier | Keys.Shift | Keys.C },
Expand Down Expand Up @@ -132,6 +133,7 @@ public static class MenuEntryExtensions {
{ MenuEntry.Editor_SwapSelectedXC, "Swap Selected X and C" },
{ MenuEntry.Editor_CombineConsecutiveSameInputs, "Combine Consecutive Same Inputs" },
{ MenuEntry.Editor_ForceCombineInputFrames, "Force Combine Input Frames" },
{ MenuEntry.Editor_SplitFrames, "Split Input Frames" },
{ MenuEntry.Editor_OpenReadFileGoToPlayLine, "Open Read File / Go To Play Line" },

{ MenuEntry.Status_CopyGameInfoToClipboard, "&Copy Game Info to Clipboard" },
Expand Down Expand Up @@ -159,7 +161,7 @@ public static class MenuEntryExtensions {
MenuEntry.Editor_DeleteSelectedLines,
MenuEntry.Editor_InsertRemoveBreakpoint, MenuEntry.Editor_InsertRemoveSavestateBreakpoint, MenuEntry.Editor_RemoveAllUncommentedBreakpoints, MenuEntry.Editor_RemoveAllBreakpoints, MenuEntry.Editor_CommentUncommentAllBreakpoints, MenuEntry.Editor_CommentUncommentInputs, MenuEntry.Editor_CommentUncommentText,
MenuEntry.Editor_InsertRoomName, MenuEntry.Editor_InsertCurrentTime, MenuEntry.Editor_RemoveAllTimestamps, MenuEntry.Editor_InsertModInfo, MenuEntry.Editor_InsertConsoleLoadCommand, MenuEntry.Editor_InsertSimpleConsoleLoadCommand,
MenuEntry.Editor_SwapSelectedLR, MenuEntry.Editor_SwapSelectedJK, MenuEntry.Editor_SwapSelectedXC, MenuEntry.Editor_CombineConsecutiveSameInputs, MenuEntry.Editor_ForceCombineInputFrames,
MenuEntry.Editor_SwapSelectedLR, MenuEntry.Editor_SwapSelectedJK, MenuEntry.Editor_SwapSelectedXC, MenuEntry.Editor_CombineConsecutiveSameInputs, MenuEntry.Editor_ForceCombineInputFrames, MenuEntry.Editor_SplitFrames,
MenuEntry.Editor_OpenReadFileGoToPlayLine] },

{ MenuEntryCategory.Status, [
Expand Down
10 changes: 7 additions & 3 deletions Studio/CelesteStudio/Editing/Document.cs
Original file line number Diff line number Diff line change
Expand Up @@ -469,9 +469,13 @@ public void InsertLine(int row, string text) {
}

public void ReplaceLine(int row, string text) {
var newLines = text.SplitDocumentLines();
ReplaceLines(row, newLines);
}

public void ReplaceLines(int row, string[] newLines) {
PushUndoState();

var newLines = text.SplitDocumentLines();
if (newLines.Length == 0) {
CurrentLines[row] = string.Empty;
} else if (newLines.Length == 1) {
Expand All @@ -480,8 +484,8 @@ public void ReplaceLine(int row, string text) {
CurrentLines[row] = newLines[0];
CurrentLines.InsertRange(row + 1, newLines[1..]);
}
int newLineCount = text.Count(c => c == NewLine);

int newLineCount = newLines.Length > 0 ? newLines.Length-1 : 0;

if (Caret.Row >= row)
Caret.Row += newLineCount;
Expand Down
31 changes: 31 additions & 0 deletions Studio/CelesteStudio/Editing/Editor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -243,6 +243,7 @@ void GenerateCommandMenu() {
MenuEntry.Editor_SwapSelectedXC.ToAction(() => SwapSelectedActions(Actions.Dash, Actions.Dash2)),
MenuEntry.Editor_CombineConsecutiveSameInputs.ToAction(() => CombineInputs(sameActions: true)),
MenuEntry.Editor_ForceCombineInputFrames.ToAction(() => CombineInputs(sameActions: false)),
MenuEntry.Editor_SplitFrames.ToAction(SplitLines),
// TODO: Is this feature even unused?
// MenuUtils.CreateAction("Convert Dash to Demo Dash"),
new SeparatorMenuItem(),
Expand Down Expand Up @@ -2055,6 +2056,36 @@ private void CombineInputs(bool sameActions) {
Document.Caret = ClampCaret(Document.Caret);
}
}

private void SplitLines() {
using var __ = Document.Update();

(int minRow, int maxRow) = Document.Selection.Empty
? (Document.Caret.Row, Document.Caret.Row)
: (Document.Selection.Min.Row, Document.Selection.Max.Row);

int extraLines = 0;

for (int row = maxRow; row >= minRow; row--) {
if (!ActionLine.TryParse(Document.Lines[row], out var actionLine) || actionLine.Frames == 0) {
continue;
}

extraLines += actionLine.Frames - 1;
Document.ReplaceLines(row, Enumerable.Repeat((actionLine with { Frames = 1 }).ToString(), actionLine.Frames).ToArray());
}

if (!Document.Selection.Empty) {
int endRow = maxRow + extraLines;
Document.Selection = new Selection {
Start = new CaretPosition(minRow, 0),
End = new CaretPosition(endRow, Document.Lines[endRow].Length),
};
}

Document.Caret.Row = maxRow;
Document.Caret = ClampCaret(Document.Caret);
}

#endregion

Expand Down
Loading