Skip to content
View ramazantokay's full-sized avatar
๐Ÿ
๐Ÿ

Highlights

  • Pro

Block or report ramazantokay

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
ramazantokay/README.md

Hey there ๐Ÿ‘‹ I'm Ramazan TOKAY

About Me

I am a software engineer with a strong focus on computer graphics and a background in game development. My experience includes rendering and animation programming, as well as working on both technical and artistic aspects of game development, such as level design and lighting. Additionally, I have a solid foundation in computer architecture, operating systems, and network protocols.

Projects

Computer Graphics

Game Development

Network and Databases

Contact Me

Pinned Loading

  1. RT_RayTracer RT_RayTracer Public

    This is a basic multi-threaded Ray Tracer implementation for CENG477 Computer Graphics course.

    C++ 3

  2. Vulpix Vulpix Public

    Vulpix is a real-time ray tracing renderer built using the Vulkan API.

    C

  3. Digital-Geometry-Processing Digital-Geometry-Processing Public

    This repository contains the implementation of my first CENG589 Digital Geometry Processing course assignment, focusing on geodesic distances, descriptors, sampling, and Laplacian smoothing.

    C++ 1

  4. Bezier-Surface-Rendering Bezier-Surface-Rendering Public

    Bezier Surface Rendering: Real-time rendering of smooth Bezier surfaces in OpenGL using height information from input.txt files.

    C++ 1 1

  5. SoftwareRasterizer SoftwareRasterizer Public

    Software Rasterizer - Forward Rendering Pipeline Implementation

    C++

  6. FPSDemo FPSDemo Public

    C++ FPS Multiplayer Stealth Game Unreal Engine 4

    C++ 2