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#ifndef GUARD_BW_SUMMARY_SCREEN_H | ||
#define GUARD_BW_SUMMARY_SCREEN_H | ||
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#include "main.h" | ||
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// turn on and off the bw summary screen | ||
#define BW_SUMMARY_SCREEN TRUE | ||
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// constants | ||
#define BW_MAX_MOVE_DESCRIPTION_LENGTH 60 // this only needs to be updated if you use auto-formatting | ||
#define BW_IV_EV_HIDDEN 0 // don't show IVs and EVs | ||
#define BW_IV_EV_GRADED 1 // show graded values for IVs and EVs | ||
#define BW_IV_EV_PRECISE 2 // show precise values for IVs and EVs | ||
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// configs | ||
#define BW_SUMMARY_AUTO_FORMAT_MOVE_DESCRIPTIONS TRUE // automatically formats move descriptions to fit the new box size. disable if you want to format them manually | ||
#define BW_SUMMARY_NATURE_COLORS FALSE // color stats increased or reduced by nature, red = boosted, blue = reduced | ||
#define BW_SUMMARY_NATURE_ARROWS TRUE // arrows to show stats increased or reduced by nature | ||
#define BW_SUMMARY_CATEGORY_ICONS TRUE // determines whether category (split) icons are shown or not | ||
#define BW_SUMMARY_IV_EV_DISPLAY BW_IV_EV_GRADED // determines how to show IVs and EVs | ||
#define BW_SUMMARY_DECAP TRUE // indicates if summary screen-specific strings should be decapitalized | ||
#define BW_SUMMARY_SHOW_FRIENDSHIP TRUE // show a heart that fills up to indicate friendship value | ||
#define BW_SUMMARY_BW_TYPE_ICONS TRUE // use Gen 5 style type icons instead of the default ones. | ||
// out of the box the vanilla icons don't fit well, this is mostly a compatibility | ||
// option for people who already use custom icons everywhere else | ||
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//ravetodo | ||
// - hidden power | ||
// - extended move desc window | ||
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void ShowPokemonSummaryScreen_BW(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void)); | ||
void ShowSelectMovePokemonSummaryScreen_BW(struct Pokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void), u16 newMove); | ||
void ShowPokemonSummaryScreenHandleDeoxys_BW(u8 mode, struct BoxPokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void)); | ||
u8 GetMoveSlotToReplace_BW(void); | ||
void SummaryScreen_SetAnimDelayTaskId_BW(u8 taskId); | ||
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// The Pokémon Summary Screen can operate in different modes. Certain features, | ||
// such as move re-ordering, are available in the different modes. | ||
enum PokemonSummaryScreenMode_BW | ||
{ | ||
BW_SUMMARY_MODE_NORMAL, | ||
BW_SUMMARY_MODE_LOCK_MOVES, | ||
BW_SUMMARY_MODE_BOX, | ||
BW_SUMMARY_MODE_SELECT_MOVE, | ||
}; | ||
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#endif // GUARD_BW_SUMMARY_SCREEN_H |
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