Augment raymath.h with useful functions #2428
Merged
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I use these functions heavily during gamedev so I thought they could be useful for others too:
Additionally Vector3{Up,Down,Left,Right,Forward,Backward} are added for convenience.
Vector3Refract refracts a vector given a normal and a refractive index.
QuaternionEquals checks whether two given quaternions are almost equal.
Furthermore, a macro named "EPSILON" with a value 1e-6 is added (used in floating-point comparison functions), and stdbool.h is included for functions that return boolean values.