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raylib does not currently guard against multiple inclusion in cmake projects.
This causes issues when you want to first check for existence of a raylib install and actually add it later.
For example, in my case, I first check for a local install of all my dependencies using find_package('dependency here' QUIET). If not found, I then use FetchContent to automatically grab the missing dependency. Works fine when I DON'T have a local install of raylib. But this causes issues when a local install exists and I attempt the find_package(raylib REQUIRED) call because raylib's config will attempt to add an already existing library ("raylib") when calling find_package on it multiple times.
This change will only run the cmake configuration logic if the raylib target does not already exist.