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local lit_1 = { | ||
{anim = "savecouch@",lib = "t_sleep_loop_couch",name = Config.Language.anim.lie_back, x = 0, y = 0, z = 1.1, r = 180.0}, | ||
{anim = "amb@prop_human_seat_chair_food@male@base",lib = "base",name = Config.Language.anim.sit_right, x = 0.0, y = -0.2, z =0.55, r = -90.0}, | ||
{anim = "amb@prop_human_seat_chair_food@male@base",lib = "base",name = Config.Language.anim.sit_left, x = 0.0, y = -0.2, z =0.55, r = 90.0}, | ||
-- {anim = "missheistfbi3b_ig8_2",lib = "cpr_loop_victim",name = Config.Language.anim.convulse, x = 0.0, y = 0.0, z = 1.5, r = 175.0}, | ||
{anim = "amb@world_human_bum_slumped@male@laying_on_right_side@base",lib = "base",name = Config.Language.anim.pls, x = 0.2, y = 0.1, z = 1.6, r = 100.0}, | ||
} | ||
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local labels = { | ||
{ "REDNECK_AMBO_HELP", "Press ~INPUT_CONTEXT~ to open/close back doors.~n~Press ~INPUT_HUD_SPECIAL~ to extend power-load.~n~Press ~INPUT_FRONTEND_SELECT~ open/close compartments." }, | ||
{ "REDNECK_AMBO_HELP2", "Press ~INPUT_CONTEXT~ to open/close back doors.~n~Press ~INPUT_DETONATE~ to take stretcher.~n~Press ~INPUT_HUD_SPECIAL~ to extend power-load.~n~Press ~INPUT_FRONTEND_SELECT~ open/close compartments." }, | ||
{ "REDNECK_AMBO_HELP3", "Press ~INPUT_CONTEXT~ to open/close back doors.~n~Press ~INPUT_DETONATE~ to stow stretcher.~n~Press ~INPUT_HUD_SPECIAL~ to extend power-load." } | ||
} | ||
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local lit = { | ||
{lit = "stretcher", distance_stop = 2.4, name = lit_1, title = Config.Language.lit_1} | ||
} | ||
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prop_amb = false | ||
veh_detect = 0 | ||
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Citizen.CreateThread(function() | ||
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for i = 1, #labels do | ||
AddTextEntry(labels[i][1], labels[i][2]) | ||
end | ||
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WarMenu.CreateMenu('hopital', ' ') | ||
WarMenu.SetTitleColor('hopital', 255, 255, 255, 255) | ||
WarMenu.SetMenuTextColor('hopital', 255, 255, 255, 255) | ||
WarMenu.SetMenuSubTextColor('hopital', 255, 255, 255, 255) | ||
WarMenu.SetMenuFocusColor('hopital', 255, 255, 255, 255) | ||
WarMenu.SetTitleBackgroundSprite('hopital', 'redneckmods', 'banner') | ||
while true do | ||
local sleep = 2000 | ||
local pedCoords = GetEntityCoords(PlayerPedId()) | ||
for _,i in pairs(lit) do | ||
local closestObject = GetClosestVehicle(pedCoords, 3.0, GetHashKey("stretcher"), 70) | ||
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if DoesEntityExist(closestObject) then | ||
sleep = 5 | ||
local propCoords = GetEntityCoords(closestObject) | ||
local propForward = GetEntityForwardVector(closestObject) | ||
local litCoords = (propCoords + propForward) | ||
local sitCoords = (propCoords + propForward * 0.1) | ||
local pickupCoords = (propCoords + propForward * 1.2) | ||
local pickupCoords2 = (propCoords + propForward * - 1.2) | ||
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if GetDistanceBetweenCoords(pedCoords, litCoords, true) <= 5.0 then | ||
if GetDistanceBetweenCoords(pedCoords, sitCoords, true) <= 2.0 and not IsEntityPlayingAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 3) then | ||
hintToDisplay(Config.Language.do_action) | ||
if IsControlJustPressed(0, Config.Press.do_action) then | ||
WarMenu.OpenMenu('hopital') | ||
end | ||
elseif IsEntityAttachedToEntity(closestObject, PlayerPedId()) == false and not IsEntityPlayingAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 3) then | ||
if GetDistanceBetweenCoords(pedCoords, pickupCoords, true) <= 2.0 then | ||
hintToDisplay(Config.Language.take_bed) | ||
-- DrawText3D(0,0,0, Config.language.take_bed, -- waaaaaaa) | ||
if IsControlJustPressed(0, Config.Press.take_bed) then | ||
SetVehicleExtra(closestObject, 1, 0) | ||
SetVehicleExtra(closestObject, 2, 1) | ||
prendre(closestObject) | ||
end | ||
end | ||
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if GetDistanceBetweenCoords(pedCoords, pickupCoords2, true) <= 1.5 and prop_amb == true then | ||
CancelEvent() | ||
else | ||
hintToDisplay(Config.Language.take_bed) | ||
if IsControlJustPressed(0, Config.Press.take_bed) then | ||
SetVehicleExtra(closestObject, 1, 0) | ||
SetVehicleExtra(closestObject, 2, 1) | ||
prendre(closestObject) | ||
end | ||
end | ||
end | ||
end | ||
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if WarMenu.IsMenuOpened('hopital') then | ||
for _,k in pairs(i.name) do | ||
if WarMenu.Button(k.name) then | ||
LoadAnim(k.anim) | ||
AttachEntityToEntity(PlayerPedId(), closestObject, PlayerPedId(), k.x, k.y, k.z, 0.0, 0.0, k.r, 0.0, false, false, false, false, 2, true) | ||
TaskPlayAnim(PlayerPedId(), k.anim, k.lib, 8.0, 8.0, -1, 1, 0, false, false, false) | ||
end | ||
end | ||
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if WarMenu.Button(Config.Language.toggle_seat) then | ||
if IsVehicleDoorFullyOpen(closestObject, 4) == false then | ||
SetVehicleDoorOpen(closestObject, 4, false) | ||
else | ||
SetVehicleDoorShut(closestObject, 4, false) | ||
end | ||
end | ||
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if WarMenu.Button(Config.Language.go_out_bed) then | ||
DetachEntity(PlayerPedId(), true, true) | ||
local x, y, z = table.unpack(GetEntityCoords(closestObject) + GetEntityForwardVector(closestObject) * - i.distance_stop) | ||
SetEntityCoords(PlayerPedId(), x, y, z) | ||
end | ||
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if WarMenu.Button('Close Menu') then | ||
WarMenu.CloseMenu('hopital') | ||
end | ||
WarMenu.Display() | ||
end | ||
end | ||
end | ||
Citizen.Wait(sleep) | ||
end | ||
end) | ||
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Citizen.CreateThread(function() | ||
prop_exist = 0 | ||
while true do | ||
for _,g in pairs(Config.Hash) do | ||
local closestObject = GetClosestVehicle(GetEntityCoords(PlayerPedId()), 7.0, GetHashKey(g.hash), 18) | ||
if closestObject ~= 0 then | ||
veh_detect = closestObject | ||
veh_detection = g.detection | ||
prop_depth = g.depth | ||
prop_height = g.height | ||
end | ||
end | ||
if prop_amb == false then | ||
if GetVehiclePedIsIn(PlayerPedId()) == 0 then | ||
if DoesEntityExist(veh_detect) then | ||
local coords = GetEntityCoords(veh_detect) + GetEntityForwardVector(veh_detect) * - veh_detection | ||
local coords_spawn = GetEntityCoords(veh_detect) + GetEntityForwardVector(veh_detect) * - (veh_detection + 4.0) | ||
if GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()), coords.x , coords.y, coords.z, true) <= 5.0 then | ||
if not IsEntityPlayingAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 3) and not IsEntityAttachedToAnyVehicle(PlayerPedId()) then | ||
BeginTextCommandDisplayHelp(labels[1][1]) | ||
EndTextCommandDisplayHelp(0, 0, 1, -1) | ||
for _,m in pairs(lit) do | ||
local prop = GetClosestVehicle(GetEntityCoords(PlayerPedId()), 4.0, GetHashKey(m.lit)) | ||
if prop ~= 0 then | ||
prop_exist = prop | ||
end | ||
end | ||
if IsEntityAttachedToEntity(prop, PlayerPedId()) ~= 0 or prop ~= 0 then | ||
if IsControlJustPressed(0, Config.Press.out_vehicle_bed) then | ||
if IsVehicleDoorFullyOpen(veh_detect, 5) then | ||
SetVehicleDoorShut(veh_detect, 5, false) | ||
else | ||
SetVehicleDoorOpen(veh_detect, 5, false) | ||
end | ||
end | ||
if IsControlJustPressed(0, Config.Press.extend_powerload) then | ||
if IsVehicleDoorFullyOpen(veh_detect, 4) then | ||
SetVehicleDoorShut(veh_detect, 4, false) | ||
else | ||
SetVehicleDoorOpen(veh_detect, 4, false) | ||
end | ||
end | ||
if IsControlJustPressed(0, Config.Press.extra_1) then | ||
if IsVehicleExtraTurnedOn(veh_detect, 10) then | ||
SetVehicleExtra(veh_detect, 10, 1) | ||
SetVehicleExtra(veh_detect, 9, 0) | ||
else | ||
SetVehicleExtra(veh_detect, 10, 0) | ||
SetVehicleExtra(veh_detect, 9, 1) | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
Citizen.Wait(0) | ||
end | ||
end) | ||
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function prendre(propObject, hash) | ||
NetworkRequestControlOfEntity(propObject) | ||
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LoadAnim("anim@heists@box_carry@") | ||
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AttachEntityToEntity(propObject, PlayerPedId(), PlayerPedId(), -0.05, 1.3, -0.4 , 180.0, 180.0, 180.0, 0.0, false, false, false, false, 2, true) | ||
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while IsEntityAttachedToEntity(propObject, PlayerPedId()) do | ||
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Citizen.Wait(5) | ||
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if not IsEntityPlayingAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 3) then | ||
TaskPlayAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 8.0, 8.0, -1, 50, 0, false, false, false) | ||
end | ||
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if IsPedDeadOrDying(PlayerPedId()) then | ||
ClearPedTasksImmediately(PlayerPedId()) | ||
SetVehicleExtra(propObject, 1, 1) | ||
SetVehicleExtra(propObject, 2, 0) | ||
DetachEntity(propObject, true, true) | ||
SetVehicleOnGroundProperly(propObject) | ||
end | ||
if GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()), GetEntityCoords(veh_detect), true) <= 9.0 then | ||
BeginTextCommandDisplayHelp(labels[3][1]) | ||
EndTextCommandDisplayHelp(0, 0, 1, -1) | ||
if IsControlJustPressed(0, Config.Press.take_stow_stretcher) then | ||
ClearPedTasksImmediately(PlayerPedId()) | ||
SetVehicleExtra(propObject, 1, 1) | ||
SetVehicleExtra(propObject, 2, 0) | ||
DetachEntity(propObject, true, true) | ||
prop_amb = true | ||
in_ambulance(propObject, veh_detect, prop_depth, prop_height) | ||
end | ||
if IsControlJustPressed(0, Config.Press.open_close_doors) then | ||
if IsVehicleDoorFullyOpen(veh_detect, 5) then | ||
SetVehicleDoorShut(veh_detect, 5, false) | ||
else | ||
SetVehicleDoorOpen(veh_detect, 5, false) | ||
end | ||
end | ||
if IsControlJustPressed(0, Config.Press.extend_powerload) then | ||
if IsVehicleDoorFullyOpen(veh_detect, 4) then | ||
SetVehicleDoorShut(veh_detect, 4, false) | ||
else | ||
SetVehicleDoorOpen(veh_detect, 4, false) | ||
end | ||
end | ||
else | ||
hintToDisplay(Config.Language.release_bed) | ||
end | ||
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if IsControlJustPressed(0, Config.Press.release_bed) then | ||
ClearPedTasksImmediately(PlayerPedId()) | ||
SetVehicleExtra(propObject, 1, 1) | ||
SetVehicleExtra(propObject, 2, 0) | ||
DetachEntity(propObject, true, false) | ||
SetVehicleOnGroundProperly(propObject) | ||
end | ||
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end | ||
end | ||
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function in_ambulance(propObject, amb, depth, height) | ||
veh_detect = 0 | ||
NetworkRequestControlOfEntity(amb) | ||
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AttachEntityToEntity(propObject, amb, GetEntityBoneIndexByName(amb, "bonnet"), 0.0, depth, height, 0.0, 0.0, 0.0, 0.0, false, false, true, false, 2, true) | ||
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while IsEntityAttachedToEntity(propObject, amb) do | ||
Citizen.Wait(5) | ||
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if GetVehiclePedIsIn(PlayerPedId()) == 0 then | ||
if GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()), GetEntityCoords(amb), true) <= 7.0 then | ||
BeginTextCommandDisplayHelp(labels[2][1]) | ||
EndTextCommandDisplayHelp(0, 0, 1, -1) | ||
if IsControlJustPressed(0, Config.Press.take_stow_stretcher) then | ||
DetachEntity(propObject, true, true) | ||
prop_amb = false | ||
SetEntityHeading(PlayerPedId(), GetEntityHeading(PlayerPedId()) - 180.0) | ||
SetVehicleExtra(propObject, 1, 0) | ||
SetVehicleExtra(propObject, 2, 1) | ||
prendre(propObject) | ||
end | ||
if IsControlJustPressed(0, Config.Press.out_vehicle_bed) then | ||
if IsVehicleDoorFullyOpen(amb, 5) then | ||
SetVehicleDoorShut(amb, 5, false) | ||
else | ||
SetVehicleDoorOpen(amb, 5, false) | ||
end | ||
end | ||
if IsControlJustPressed(0, Config.Press.extend_powerload) then | ||
if IsVehicleDoorFullyOpen(amb, 4) then | ||
SetVehicleDoorShut(amb, 4, false) | ||
else | ||
SetVehicleDoorOpen(amb, 4, false) | ||
end | ||
end | ||
if IsControlJustPressed(0, Config.Press.extra_1) then | ||
if IsVehicleExtraTurnedOn(veh_detect, 10) then | ||
SetVehicleExtra(veh_detect, 10, 1) | ||
SetVehicleExtra(veh_detect, 9, 0) | ||
else | ||
SetVehicleExtra(veh_detect, 10, 0) | ||
SetVehicleExtra(veh_detect, 9, 1) | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
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function LoadAnim(dict) | ||
while not HasAnimDictLoaded(dict) do | ||
RequestAnimDict(dict) | ||
Citizen.Wait(1) | ||
end | ||
end | ||
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function hintToDisplay(text) | ||
BeginTextCommandDisplayHelp("STRING") | ||
AddTextComponentString(text) | ||
DisplayHelpTextFromStringLabel(0, 0, 1, -1) | ||
end | ||
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function DrawText3D(coords, text, size) | ||
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local onScreen,_x,_y=World3dToScreen2d(coords.x,coords.y,coords.z + 1.0) | ||
local px,py,pz=table.unpack(GetGameplayCamCoords()) | ||
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SetTextScale(0.35, 0.35) | ||
SetTextFont(4) | ||
SetTextProportional(1) | ||
SetTextColour(255, 255, 255, 215) | ||
SetTextEntry("STRING") | ||
SetTextCentre(1) | ||
AddTextComponentString(text) | ||
DrawText(_x,_y) | ||
local factor = (string.len(text)) / 370 | ||
DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 68) | ||
end |
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local Keys = { | ||
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, | ||
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, | ||
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, | ||
["CAPS"] = 217, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, | ||
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, | ||
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, | ||
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, | ||
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, | ||
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 | ||
} | ||
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Config = {} | ||
Config.OpenMenuSpawn= {x = 266.62, y = -1354.23, z = 24.53} | ||
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Config.Hash = { | ||
{hash = "f450ambo", detection = 2.4, depth = -1.0, height = 0.0}, | ||
{hash = "e450ambo", detection = 2.4, depth = -1.0, height = 0.0}, | ||
{hash = "16ramambo", detection = 2.4, depth = -1.0, height = 0.0}, | ||
{hash = "20ramambo", detection = 2.4, depth = -1.0, height = 0.0}, | ||
} | ||
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Config.Press = { | ||
open_menu = Keys["Y"], | ||
take_bed = Keys["E"], | ||
do_action = Keys["E"], | ||
out_vehicle_bed = Keys["E"], | ||
release_bed = Keys["B"], | ||
in_vehicle_bed = Keys["E"], | ||
go_out_bed = Keys["E"], | ||
open_close_doors = Keys["E"], | ||
extend_powerload = Keys["Z"], | ||
take_stow_stretcher = Keys["G"], | ||
extra_1 = Keys["CAPS"], | ||
} | ||
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Config.Language = { | ||
name_hospital = 'Stretcher', | ||
open_menu = 'Press ~b~E', | ||
do_action = 'Press ~INPUT_CONTEXT~ to interact with stretcher', | ||
take_bed = "Press ~INPUT_CONTEXT~ to take stretcher", | ||
release_bed = "Press ~INPUT_SPECIAL_ABILITY_SECONDARY~ to drop stretcher", | ||
in_vehicle_bed = "Press ~INPUT_CONTEXT~ to stow stretcher", | ||
out_vehicle_bed = "Press ~INPUT_CONTEXT~ to retrieve stretcher", | ||
go_out_bed = "Get Out of Bed", | ||
delete_bed = "Remove Bed", | ||
toggle_backboard = "Toggle Backboard", | ||
toggle_seat = "Toggle Headrest", | ||
lit_1 = "Bed without matela", | ||
anim = { | ||
spawn_command = "Litter", | ||
lie_back = "Lie on back", | ||
sit_right = "Sit on the right side", | ||
sit_left = "Sit on left side", | ||
convulse = "Recieve CPR", | ||
pls = "Lay sideways", | ||
} | ||
} |
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fx_version 'adamant' | ||
game 'gta5' | ||
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client_scripts { | ||
'warmenu.lua', | ||
'config.lua', | ||
'client/main.lua' | ||
} |
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