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Fix unable to set camera spinning until camera has moved (#2990)
Fixes #2892 Thought this was related to blueprint system overwriting, but it was something else entirely actually: The "interpolate to"-method would set spin to false and we would interpolate to whatever the latest default position of the camera is until it is moved first. ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested [demo.rerun.io](https://demo.rerun.io/pr/2990) (if applicable) - [PR Build Summary](https://build.rerun.io/pr/2990) - [Docs preview](https://rerun.io/preview/pr%3Aandreas%2Ffix-non-sticky-spinbox/docs) - [Examples preview](https://rerun.io/preview/pr%3Aandreas%2Ffix-non-sticky-spinbox/examples)
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