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Fix broken outlines (hover/select effect) for lines #1724

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Mar 28, 2023
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2 changes: 1 addition & 1 deletion crates/re_renderer/shader/lines.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -225,7 +225,7 @@ fn vs_main(@builtin(vertex_index) vertex_idx: u32) -> VertexOut {
// Push out positions as well along the quad dir.
// This is especially important if there's no miters on a line-strip (TODO(#829)),
// as this would enhance gaps between lines otherwise.
center_position += quad_dir * (size_boost * select(-1.0, 1.0, is_right_triangle));
center_position += quad_dir * (size_boost * select(-1.0, 1.0, is_at_quad_end));
}

var active_radius = strip_radius;
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