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C++ as_components style & splatting #3258
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Sep 7, 2023
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Looks great overall 👍 Just a handful of minor things.
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What
as_component_lists
, we return a vector of type erased component arrays that know how to serialize themselves, dubbedAnonymousComponentList
for now.AnonymousComponentList
. This smells very much like we should have actual inheritance somewhere, but it's a bit tricky since we want to extract pointer out of arbitrary list types, giving rise to the type awareComponentList
. Overall the approach here tries to mimic Rust but ultimately misses the target, since, well this is not Rust. To be revisited, maybe it is just a naming issue!as_component_lists
is very slightly dubious since they're not backed by data but ofc indicator components don't have any data to begin with 🤷log_components
) need to be optional non-owning (& mappable) #3050Trigger of this PR was the inability to deal with mono components like
DrawOrder
-> need splatting -> don't want to implement splatting separately for components & archetype -> implement as_components-styleQuick throw-away test for splatting radius on the random point demo:
Checklist