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Changed item descriptions to prevent text overflowing into scroll men…
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…us (#4540)

* Changed Dubious Disc description to prevent overflow

The first line of the Dubious Disc description was too long. A few letters would escape the box in the Bag and in Marts. This brings them in line.

* Changed Ice Beam and Blizzard Frostbite descriptions

These descriptions also overflowed, even more so than the Dubious Disc.
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WillKolada authored May 10, 2024
1 parent d247a77 commit 4c5260c
Showing 1 changed file with 7 additions and 5 deletions.
12 changes: 7 additions & 5 deletions src/data/items.h
Original file line number Diff line number Diff line change
Expand Up @@ -3682,7 +3682,7 @@ const struct Item gItemsInfo[] =
.name = _("Dubious Disc"),
.price = (I_PRICE >= GEN_7) ? 2000 * TREASURE_FACTOR : 2100,
.description = COMPOUND_STRING(
"A transparent device\n"
"A clear device\n"
"overflowing with\n"
"dubious data."),
.pocket = POCKET_ITEMS,
Expand Down Expand Up @@ -9413,7 +9413,7 @@ const struct Item gItemsInfo[] =
"Fires an icy cold\n"
"beam that may\n"
#if B_USE_FROSTBITE == TRUE
"give the foe frostbite."),
"inflict frostbite."),
#else
"freeze the foe."),
#endif
Expand All @@ -9429,11 +9429,13 @@ const struct Item gItemsInfo[] =
.name = _("TM14"),
.price = 5500,
.description = COMPOUND_STRING(
"A brutal snow-and-\n"
"wind attack that\n"
#if B_USE_FROSTBITE == TRUE
"may give the foe frostbite."),
"A snow-and-wind\n"
"attack that may\n"
"inflict frostbite."),
#else
"A brutal snow-and-\n"
"wind attack that\n"
"may freeze the foe."),
#endif
.importance = I_REUSABLE_TMS,
Expand Down

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