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Reimplemented Mimicry #2473

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Jan 9, 2023
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6 changes: 0 additions & 6 deletions asm/macros/battle_script.inc
Original file line number Diff line number Diff line change
Expand Up @@ -1899,11 +1899,6 @@
various \battler, VARIOUS_TRY_END_NEUTRALIZING_GAS
.endm

.macro trytoapplymimicry battler:req, ptr:req
various \battler, VARIOUS_TRY_TO_APPLY_MIMICRY
.4byte \ptr
.endm

.macro trynoretreat battler:req, ptr:req
various \battler, VARIOUS_TRY_NO_RETREAT
.4byte \ptr
Expand Down Expand Up @@ -2024,7 +2019,6 @@
.byte \counter
.4byte \ptr
.endm

.macro swapstats stat:req
various BS_ATTACKER, VARIOUS_SWAP_STATS
.byte \stat
Expand Down
33 changes: 10 additions & 23 deletions data/battle_scripts_1.s
Original file line number Diff line number Diff line change
Expand Up @@ -2526,23 +2526,6 @@ BattleScript_EffectPsychicTerrain:
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop
jumpifabilitypresent ABILITY_MIMICRY, BattleScript_ApplyMimicry
goto BattleScript_MoveEnd

BattleScript_ApplyMimicry::
savetarget
setbyte gBattlerTarget, 0
BattleScript_MimicryLoopIter:
copybyte sBATTLER, gBattlerTarget
trytoapplymimicry BS_TARGET, BattleScript_MimicryLoop_NextBattler
copybyte gBattlerAbility, sBATTLER
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
BattleScript_MimicryLoop_NextBattler:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_MimicryLoopIter
restoretarget
goto BattleScript_MoveEnd

BattleScript_EffectTopsyTurvy:
Expand Down Expand Up @@ -6725,12 +6708,14 @@ BattleScript_OverworldWeatherStarts::
printfromtable gWeatherStartsStringIds
waitmessage B_WAIT_TIME_LONG
playanimation_var BS_ATTACKER, sB_ANIM_ARG1
call BattleScript_WeatherFormChanges
end3

BattleScript_OverworldTerrain::
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_TerrainSeedLoop
end3

BattleScript_SideStatusWoreOff::
Expand Down Expand Up @@ -8619,6 +8604,13 @@ BattleScript_AttackWeakenedByStrongWinds::
waitmessage B_WAIT_TIME_LONG
return

BattleScript_MimicryActivates_End3::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_SHORT
end3

BattleScript_SnowWarningActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
Expand All @@ -8639,6 +8631,7 @@ BattleScript_TerrainSeedLoop_NextBattler:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TerrainSeedLoopIter
restoretarget
call BattleScript_ActivateSwitchInAbilities
return

BattleScript_ActivateSwitchInAbilities:
Expand Down Expand Up @@ -8937,12 +8930,6 @@ BattleScript_ColorChangeActivates::
waitmessage B_WAIT_TIME_LONG
return

BattleScript_MimicryActivatesEnd3::
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
end3

BattleScript_ProteanActivates::
pause B_WAIT_TIME_SHORTEST
call BattleScript_AbilityPopUp
Expand Down
9 changes: 9 additions & 0 deletions include/battle.h
Original file line number Diff line number Diff line change
Expand Up @@ -192,6 +192,8 @@ struct SpecialStatus
u8 dancerUsedMove:1;
u8 dancerOriginalTarget:3;
// End of byte
u8 weatherAbilityDone:1;
u8 terrainAbilityDone:1;
};

struct SideTimer
Expand Down Expand Up @@ -683,6 +685,13 @@ struct BattleStruct
gBattleMons[battlerId].type2 = type; \
gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
}
#define RESTORE_BATTLER_TYPE(battlerId) \
{ \
gBattleMons[battlerId].type1 = gSpeciesInfo[gBattleMons[battlerId].species].type1; \
gBattleMons[battlerId].type2 = gSpeciesInfo[gBattleMons[battlerId].species].type2; \
gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
}


#define IS_BATTLER_PROTECTED(battlerId)(gProtectStructs[battlerId].protected \
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_WIDE_GUARD \
Expand Down
1 change: 1 addition & 0 deletions include/battle_scripts.h
Original file line number Diff line number Diff line change
Expand Up @@ -448,6 +448,7 @@ extern const u8 BattleScript_SupremeOverlordActivates[];
extern const u8 BattleScript_CostarActivates[];
extern const u8 BattleScript_ToxicDebrisActivates[];
extern const u8 BattleScript_EarthEaterActivates[];
extern const u8 BattleScript_MimicryActivates_End3[];

// zmoves
extern const u8 BattleScript_ZMoveActivateDamaging[];
Expand Down
23 changes: 10 additions & 13 deletions include/battle_util.h
Original file line number Diff line number Diff line change
Expand Up @@ -26,16 +26,15 @@
#define ABILITYEFFECT_MOVE_END_ATTACKER 4
#define ABILITYEFFECT_MOVE_END 5
#define ABILITYEFFECT_IMMUNITY 6
#define ABILITYEFFECT_WEATHER_FORM 7
#define ABILITYEFFECT_SYNCHRONIZE 8
#define ABILITYEFFECT_ATK_SYNCHRONIZE 9
#define ABILITYEFFECT_TRACE1 10
#define ABILITYEFFECT_TRACE2 11
#define ABILITYEFFECT_MOVE_END_OTHER 12
#define ABILITYEFFECT_NEUTRALIZINGGAS 13
#define ABILITYEFFECT_FIELD_SPORT 14 // Only used if B_SPORT_TURNS < GEN_6
#define ABILITYEFFECT_ON_WEATHER 15
#define ABILITYEFFECT_ON_TERRAIN 16
#define ABILITYEFFECT_SYNCHRONIZE 7
#define ABILITYEFFECT_ATK_SYNCHRONIZE 8
#define ABILITYEFFECT_TRACE1 9
#define ABILITYEFFECT_TRACE2 10
#define ABILITYEFFECT_MOVE_END_OTHER 11
#define ABILITYEFFECT_NEUTRALIZINGGAS 12
#define ABILITYEFFECT_FIELD_SPORT 13 // Only used if B_SPORT_TURNS < GEN_6
#define ABILITYEFFECT_ON_WEATHER 14
#define ABILITYEFFECT_ON_TERRAIN 15
// Special cases
#define ABILITYEFFECT_MUD_SPORT 252 // Only used if B_SPORT_TURNS < GEN_6
#define ABILITYEFFECT_WATER_SPORT 253 // Only used if B_SPORT_TURNS < GEN_6
Expand Down Expand Up @@ -182,9 +181,6 @@ void DoBurmyFormChange(u32 monId);
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
u16 GetUsedHeldItem(u8 battler);
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
void TryToApplyMimicry(u8 battlerId, bool8 various);
void TryToRevertMimicry(void);
void RestoreBattlerOriginalTypes(u8 battlerId);
u32 GetBattlerMoveTargetType(u8 battlerId, u16 move);
bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move);
bool8 IsMoveAffectedByParentalBond(u16 move, u8 battlerId);
Expand All @@ -207,5 +203,6 @@ bool32 IsBattlerTerrainAffected(u8 battlerId, u32 terrainFlag);
u32 GetBattlerFriendshipScore(u8 battlerId);
u32 CountBattlerStatIncreases(u8 battlerId, bool32 countEvasionAcc);
bool32 IsMyceliumMightOnField(void);
bool8 ChangeTypeBasedOnTerrain(u8 battlerId);

#endif // GUARD_BATTLE_UTIL_H
77 changes: 38 additions & 39 deletions include/constants/battle_script_commands.h
Original file line number Diff line number Diff line change
Expand Up @@ -216,45 +216,44 @@
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
#define VARIOUS_PHOTON_GEYSER_CHECK 129
#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
#define VARIOUS_TRY_NO_RETREAT 131
#define VARIOUS_TRY_TAR_SHOT 132
#define VARIOUS_CAN_TAR_SHOT_WORK 133
#define VARIOUS_CHECK_POLTERGEIST 134
#define VARIOUS_SET_OCTOLOCK 135
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 137
#define VARIOUS_JUMP_IF_UNDER_200 138
#define VARIOUS_SET_SKY_DROP 139
#define VARIOUS_CLEAR_SKY_DROP 140
#define VARIOUS_SKY_DROP_YAWN 141
#define VARIOUS_JUMP_IF_CANT_FLING 142
#define VARIOUS_JUMP_IF_HOLD_EFFECT 143
#define VARIOUS_CURE_CERTAIN_STATUSES 144
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 145
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 146
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 147
#define VARIOUS_SAVE_BATTLER_ITEM 148
#define VARIOUS_RESTORE_BATTLER_ITEM 149
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 150
#define VARIOUS_SET_BEAK_BLAST 151
#define VARIOUS_SWAP_SIDE_STATUSES 152
#define VARIOUS_SET_Z_EFFECT 153
#define VARIOUS_TRY_SYMBIOSIS 154
#define VARIOUS_CAN_TELEPORT 155
#define VARIOUS_GET_BATTLER_SIDE 156
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
#define VARIOUS_SWAP_STATS 158
#define VARIOUS_JUMP_IF_ROD 159
#define VARIOUS_JUMP_IF_ABSORB 160
#define VARIOUS_JUMP_IF_MOTOR 161
#define VARIOUS_TEATIME_INVUL 162
#define VARIOUS_TEATIME_TARGETS 163
#define VARIOUS_TRY_WIND_RIDER_POWER 164
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 165
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 166
#define VARIOUS_PHOTON_GEYSER_CHECK 128
#define VARIOUS_SHELL_SIDE_ARM_CHECK 129
#define VARIOUS_TRY_NO_RETREAT 130
#define VARIOUS_TRY_TAR_SHOT 131
#define VARIOUS_CAN_TAR_SHOT_WORK 132
#define VARIOUS_CHECK_POLTERGEIST 133
#define VARIOUS_SET_OCTOLOCK 134
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 135
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 136
#define VARIOUS_JUMP_IF_UNDER_200 137
#define VARIOUS_SET_SKY_DROP 138
#define VARIOUS_CLEAR_SKY_DROP 139
#define VARIOUS_SKY_DROP_YAWN 140
#define VARIOUS_JUMP_IF_CANT_FLING 141
#define VARIOUS_JUMP_IF_HOLD_EFFECT 142
#define VARIOUS_CURE_CERTAIN_STATUSES 143
#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 144
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 145
#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 146
#define VARIOUS_SAVE_BATTLER_ITEM 147
#define VARIOUS_RESTORE_BATTLER_ITEM 148
#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 149
#define VARIOUS_SET_BEAK_BLAST 150
#define VARIOUS_SWAP_SIDE_STATUSES 151
#define VARIOUS_SET_Z_EFFECT 152
#define VARIOUS_TRY_SYMBIOSIS 153
#define VARIOUS_CAN_TELEPORT 154
#define VARIOUS_GET_BATTLER_SIDE 155
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 156
#define VARIOUS_SWAP_STATS 157
#define VARIOUS_JUMP_IF_ROD 158
#define VARIOUS_JUMP_IF_ABSORB 159
#define VARIOUS_JUMP_IF_MOTOR 160
#define VARIOUS_TEATIME_INVUL 161
#define VARIOUS_TEATIME_TARGETS 162
#define VARIOUS_TRY_WIND_RIDER_POWER 163
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 164
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 165

// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0
Expand Down
8 changes: 4 additions & 4 deletions src/battle_message.c
Original file line number Diff line number Diff line change
Expand Up @@ -740,7 +740,7 @@ static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} allows the\nu
static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!");
static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby a pastel veil!");
static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured\nof its poisoning!");
static const u8 sText_BattlerTypeChangedTo[] = _("{B_BUFF1}'s type\nchanged to {B_BUFF2}!");
static const u8 sText_BattlerTypeChangedTo[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s type\nchanged to {B_BUFF1}!");
static const u8 sText_BothCanNoLongerEscape[] = _("Neither Pokémon can run away!");
static const u8 sText_CantEscapeDueToUsedMove[] = _("{B_ATK_NAME_WITH_PREFIX} can no longer escape\nbecause it used {B_CURRENT_MOVE}!");
static const u8 sText_PkmnBecameWeakerToFire[] = _("{B_DEF_NAME_WITH_PREFIX} became\nweaker to fire!");
Expand All @@ -762,9 +762,9 @@ static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed
static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!");
static const u8 sText_AttackerSwitchedStatWithTarget[] = _("{B_ATK_NAME_WITH_PREFIX} switched {B_BUFF1}\nwith its target!");
static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_ATK_NAME_WITH_PREFIX} with power!");
static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}!");
static const u8 sText_StatWasHeightened[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!");
static const u8 sText_ElectricTerrainActivatedAbility[] = _("The Electric Terrain activated\n{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}!");
static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
static const u8 sText_StatWasHeightened[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!");
static const u8 sText_ElectricTerrainActivatedAbility[] = _("The Electric Terrain activated\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}!");
static const u8 sText_AbilityWeakenedSurroundingMonsStat[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nweakened the {B_BUFF1} of\lall surrounding Pokémon!\p");
static const u8 sText_AttackerGainedStrengthFromTheFallen[] = _("{B_ATK_NAME_WITH_PREFIX} gained strength\nfrom the fallen!");

Expand Down
23 changes: 4 additions & 19 deletions src/battle_script_commands.c
Original file line number Diff line number Diff line change
Expand Up @@ -6785,9 +6785,10 @@ static void Cmd_switchineffects(void)
gDisableStructs[gActiveBattler].truantSwitchInHack = 0;

if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0)
|| ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gActiveBattler, FALSE)
|| AbilityBattleEffects(ABILITYEFFECT_TRACE2, 0, 0, 0, 0)
|| AbilityBattleEffects(ABILITYEFFECT_WEATHER_FORM, 0, 0, 0, 0))
|| (gBattleWeather & B_WEATHER_ANY && WEATHER_HAS_EFFECT && AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, gActiveBattler, 0, 0, 0))
|| (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY && AbilityBattleEffects(ABILITYEFFECT_ON_TERRAIN, gActiveBattler, 0, 0, 0))
|| ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gActiveBattler, FALSE)
|| AbilityBattleEffects(ABILITYEFFECT_TRACE2, 0, 0, 0, 0))
return;

gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED | SIDE_STATUS_TOXIC_SPIKES_DAMAGED | SIDE_STATUS_STEALTH_ROCK_DAMAGED | SIDE_STATUS_STICKY_WEB_DAMAGED);
Expand Down Expand Up @@ -9652,7 +9653,6 @@ static void Cmd_various(void)
break;
}
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
TryToRevertMimicry(); // restore the types of Pokémon with Mimicry
break;
case VARIOUS_JUMP_IF_UNDER_200:
// If the Pokemon is less than 200 kg, or weighing less than 441 lbs, then Sky Drop will work. Otherwise, it will fail.
Expand Down Expand Up @@ -10001,21 +10001,6 @@ static void Cmd_various(void)
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
return;
case VARIOUS_TRY_TO_APPLY_MIMICRY:
{
bool8 isMimicryDone = FALSE;

if (GetBattlerAbility(gActiveBattler) == ABILITY_MIMICRY)
{
TryToApplyMimicry(gActiveBattler, TRUE);
isMimicryDone = TRUE;
}
if (!isMimicryDone)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
}
case VARIOUS_JUMP_IF_CANT_FLING:
if (!CanFling(gActiveBattler))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
Expand Down
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