Animation script cleanup and fixes - Part 1 #3185
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
Cleans up animation script macro usage to use
ANIM_x
defines and convert hex numbers to positive and negative decimals.For these, I used
shasum
to make sure it didn't break anything.visible
monbg
invisible
createvisualtaskontargets
AnimTask_ShakeMon
createvisualtask
SoundTask_PlayDoubleCry
SoundTask_PlayCryHighPitch
AnimTask_WindUpLunge
AnimTask_TranslateMonEllipticalRespectSide
AnimTask_SwayMon
AnimTask_Splash
AnimTask_ShockWaveProgressingBolt
AnimTask_ShakeMonInPlace
It also fixes the following bad uses of macros (original checksum:
7a05d0b5b2cd65346597a9a598c7f7cde1570475
)createvisualtask
SoundTask_PlayCryWithEcho
(checksum changed to35eae7f4357391b1ce38f0d79715f47f92c82087
) in:AnimTask_Splash
(checksum changed to99dd16cb37b2e592c80ee16f740c672fa511336d
) in:AnimTask_ShockWaveProgressingBolt
(checksum changed to774f3ef2f9ec10c740b4e6f45fa64167c13baa8b
) in:Discord contact info
asparaguseduardo