improve ai switching with bad moves #3213
Merged
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If all moves have bad scores, the AI can also switch in double battle, and as a partner player pokemon, as opposed to just an opponent in a single battle.
I moved shouldSwitchMon from ai thinking struct, because it gets overwritten everytime move is chosen for any of the ai battlers. I also created an additional field monToSwitchId, so that it doesn't look for the mon 2 times.