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Fixed Tri Attack status ability immunity test #4229

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4 changes: 2 additions & 2 deletions test/battle/ability/dauntless_shield.c
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ ASSUMPTIONS
ASSUME(B_PROTEAN_LIBERO == GEN_9);
}

SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage")
SINGLE_BATTLE_TEST("Dauntless Shield raises Defense by one stage")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
Expand All @@ -23,7 +23,7 @@ SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage")
}
}

SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage only once per battle")
SINGLE_BATTLE_TEST("Dauntless Shield raises Defense by one stage only once per battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
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7 changes: 4 additions & 3 deletions test/battle/move_effect/tri_attack.c
Original file line number Diff line number Diff line change
Expand Up @@ -70,12 +70,13 @@ SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze pokemon with abilitie
u8 statusAnim;
u16 species, ability;
u32 rng;
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_RAICHU; ability = ABILITY_LIGHTNING_ROD; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_JOLTEON; ability = ABILITY_VOLT_ABSORB; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_ELECTIVIRE; ability = ABILITY_MOTOR_DRIVE; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_PERSIAN; ability = ABILITY_LIMBER; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_DEWPIDER; ability = ABILITY_WATER_BUBBLE; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_SEAKING; ability = ABILITY_WATER_VEIL; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE; species = SPECIES_CAMERUPT; ability = ABILITY_MAGMA_ARMOR; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }

GIVEN {
PLAYER(SPECIES_WOBBUFFET);
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