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Reverts additional move effect macros #4277
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AsparagusEduardo
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rh-hideout:upcoming
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AlexOn1ine:revert_move_effect_macros
Mar 14, 2024
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From what I recall, the previous instance let us stack up to 15 secondary effects.
Can we preserve this, or would you prefer it to be done in a follow up PR?
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I would rather prefer if someone else then me does it (CF?)
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gotcha
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I wrote 15 in the move guide so that should have been 4 bits. It's not like there was no room for it.