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Move animation tests/cleanup + Revival Blessing support #5253
Move animation tests/cleanup + Revival Blessing support #5253
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- gFallingFeatherSpriteTemplate - gOpeningEyeSpriteTemplate - gWhiteHaloSpriteTemplate - gKarateChopSpriteTemplate - gFallingFeatherSpriteTemplate - gSlamHitSpriteTemplate - gBasicHitSplatSpriteTemplate
For some reason, it looks as if party data is not reset from the previous test. Confirmed by changing the species on the first test.
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Finally figured out how to solve the issue. Ready for review. |
It seems that the diff for |
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The gDirtPlumeSpriteTemplate
hex to dec changes have some incorrect translations, the comments next to it was wrong about the values.
Some other comments, I don't know enough about the intricacies of the graphics to know why they are like they are. I would guess that delay 0
does something considering how often it's used, but shouldn't delay 10 delay 25
be equal to delay 35
?
Did you want to split this PR so that the hex to dec conversions in |
Yeah, that makes more sense. |
Closing this for now as it's being split into multiple proper PRs. |
Description
Edit 2024/10/19: PR has been closed in order to split into multiple proper PRs
createsprite
commands in move animation scripts.ANIM_TARGET
delay
commands to decimalsFixed Follow Me failing in single battles in Gens 6/7 when they shouldn'tSplit into Fix Follow Me failing in Single Battles for Gen 6/7 config #5542.Added test support for moves to choose a party member in non-switch contextsIncorporated into Revival Blessing fixes + Using Lunar Blessing's animation #5490 instead.Uncommented and fixed Revival Blessing testsPeople who collaborated with me in this PR
@hedara90, @AlexOn1ine, @mrgriffin for their help and feedback.
Feature(s) this PR does NOT handle:
The tests are very computationally expensive, so they're commented for now. For reference at 22 threads:
Without the animation tests:
With animation tests:
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