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Revive PLS again on ARM
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Fixup bit rot in the native EXT_shader_pixel_local_storage implementation.

Use glRenderbufferStorageMultisampleEXT to create the MSAA depth/stencil buffer when rendering with EXT_multisampled_render_to_texture, which behaves differently than glRenderbufferStorageMultisample.

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csmartdalton committed Apr 24, 2024
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2 changes: 1 addition & 1 deletion .rive_renderer
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