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base repository: rive-app/rive-ios
base: 5.11.1
head repository: rive-app/rive-ios
compare: 5.11.2
- 12 commits
- 15 files changed
- 2 contributors
Commits on Apr 23, 2024
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bump min version on swift package manager ios dependency
finally found where to do this. bit annoying but without this people that have already pulled rive-ios and want to play with the "preview app" will need to magically realize they need to up the rive-ios version. with this xcode *should* hint you need to update Diffs= 4ed7c7a71 bump min version on swift package manager ios dependency (#7116) Co-authored-by: Maxwell Talbot <[email protected]>
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Commits on Apr 24, 2024
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Fixup bit rot in the native EXT_shader_pixel_local_storage implementation. Use glRenderbufferStorageMultisampleEXT to create the MSAA depth/stencil buffer when rendering with EXT_multisampled_render_to_texture, which behaves differently than glRenderbufferStorageMultisample. Diffs=
csmartdalton committedApr 24, 2024 Configuration menu - View commit details
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PLS is expensive on Adreno chips, with or without raster ordering. We will readdress this on Vulkan, but for now, EXT_multisampled_render_to_texture extension gets the best performance on this hardware. Diffs=
csmartdalton committedApr 24, 2024 Configuration menu - View commit details
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Commits on Apr 25, 2024
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initialize audio manager only if an instance needs it
partially addressing [this request](https://rive.app/community/forums/bugs/fsLjspgTHYcR/new-web-runtime-is-trying-to-setup-audiocontext-before-user-interaction/ftnduzDdPGw9) from a user this improves how we handle audio in web. Now, instead of requesting an audio context for all cases, we reduce it to scenarios where an animation has an audio event. Diffs= 328d307df initialize audio manager only if an instance needs it (#7132)
bodymovin committedApr 25, 2024 Configuration menu - View commit details
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Commits on Apr 29, 2024
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fix follow path not working with path as target and shape with 0 opacity
fixes #7155 We have to also check all paths belonging to a shape before deferring the path update Diffs= 1c7e61b8a fix follow path not working with path as target and shape with 0 opacity (#7156)
bodymovin committedApr 29, 2024 Configuration menu - View commit details
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Start a simple animation fuzzer
Mix and draw animations randomly with a null PLS backend. As we search for more bugs this will grow in complexity. Diffs=
csmartdalton committedApr 29, 2024 Configuration menu - View commit details
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Commits on Apr 30, 2024
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GameKit updated for Windows and Mac with latest Rive Renderer. - [x] Cleanup Windows includes - [ ] Add image decoding from Flutter so procedural rendering can draw images. I want to do the first one before submitting the PR and push the image decoding to a new PR. We can even start integrating it into the editor without that right now. Diffs= e96739328 GameKit on Windows (#7150)
luigi-rosso committedApr 30, 2024 Configuration menu - View commit details
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Commits on May 1, 2024
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Handle NaN in PLS paths and transforms
Remove an assertion from Mat2D::mapBoundingBox() and instead make it explicitly return {0} when the points are empty or all NaN. Introduce a "clipIsEmpty" boolean to the render stack so we can bail from draws early when the clip has NaN or empty paths. In the future we can take further advantage of this feature by marking the clip stack empty when its elements have an empty intersection. Diffs= 7d0125c92 Handle NaN in PLS paths and transforms (#7176)
csmartdalton committedMay 1, 2024 Configuration menu - View commit details
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Xxxx support target align from position
A lot of files changed, but they're mostly boilerplate code and changes to the API of the actions. This PR adds support for using Align Target without moving the aligned target to the pointer position. Instead, it moves the element from its starting point following the mouse position. It adds a new boolean property to enable the feature. In order to achieve this, it's necessary to provide to all actions the current position and the previous position so the action can calculate the delta. Diffs= a55f1ffb6 Xxxx support target align from position (#7154)
bodymovin committedMay 1, 2024 Configuration menu - View commit details
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Commits on May 2, 2024
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fix state machine advanceAndApply
this almost fixes the issue with ios. but somehow this ends up returning false sometimes still... it seem to stop in a similar position each time, a little nudge being enough to get it moving again for a longer while also ``` - (bool)advanceBy:(double)elapsedSeconds { return instance->advanceAndApply(elapsedSeconds); } ``` note the intervals at which we call this function are somewhat laughable,  Diffs= 8db7cac50 fix state machine advanceAndApply (#7183) Co-authored-by: Maxwell Talbot <[email protected]>
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mjtalbot committed
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mjtalbot committed
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