Releases
3.1.5
Fix artboard pieces slowly popping in. #4351
#4804
Update ObjC formatting to look more similar to the C++ 627ecee
address an issue where a state without an aniimation can break advanc… a2cb5ea
Make the ios FPSCounterView more stable e88b16b
Updating version files e6005f6
update id in code a261622
Speed 4793 932cf9f
Runtime macOS - Deployment Setup f1f9f3d
Fix direction when looping. 03384ec
Fix ping pong hang 38f853c
Fix tess test linking 75046ac
Fix remap based on issue JC caught. d79508d
allow negative speed b8eb076
Adding GLSL100 for tess renderer. 244da95
ios shaders for tess 45bcb9f
Add dependency to correct grand parent for linear gradients. bc31734
Revert "MacOS Runtime - Update to using deployment workflow similar to ios" d8d96a6
MacOS Runtime - Update to using deployment workflow similar to ios bb7e2f0
Runtime Text! fbd94df
Build cleanups caa83d5
Use Rive's libpng premake dependency in golden testing 379b975
Fix condition with trim paths where all contours are 0 length. 376b125
Use os.copyfile() instead of the '{COPY}' command ec580b0
Remove forcing arch to arm64 for libpng 58bacc2
Cleaning up libpng premake to be isolated/stand-alone. 6888124
Variable Fonts! 125682f
Update README urls for runtimes 161bfb7
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