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3.1.5

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@rive-engineering rive-engineering released this 20 Feb 15:47
· 1113 commits to main since this release
  • Fix artboard pieces slowly popping in. #4351 #4804
  • Update ObjC formatting to look more similar to the C++ 627ecee
  • address an issue where a state without an aniimation can break advanc… a2cb5ea
  • Make the ios FPSCounterView more stable e88b16b
  • Updating version files e6005f6
  • update id in code a261622
  • Speed 4793 932cf9f
  • Runtime macOS - Deployment Setup f1f9f3d
  • Fix direction when looping. 03384ec
  • Fix ping pong hang 38f853c
  • Fix tess test linking 75046ac
  • Fix remap based on issue JC caught. d79508d
  • allow negative speed b8eb076
  • Adding GLSL100 for tess renderer. 244da95
  • ios shaders for tess 45bcb9f
  • Add dependency to correct grand parent for linear gradients. bc31734
  • Revert "MacOS Runtime - Update to using deployment workflow similar to ios" d8d96a6
  • MacOS Runtime - Update to using deployment workflow similar to ios bb7e2f0
  • Runtime Text! fbd94df
  • Build cleanups caa83d5
  • Use Rive's libpng premake dependency in golden testing 379b975
  • Fix condition with trim paths where all contours are 0 length. 376b125
  • Use os.copyfile() instead of the '{COPY}' command ec580b0
  • Remove forcing arch to arm64 for libpng 58bacc2
  • Cleaning up libpng premake to be isolated/stand-alone. 6888124
  • Variable Fonts! 125682f
  • Update README urls for runtimes 161bfb7