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@rive-engineering rive-engineering released this 26 Mar 03:45
· 748 commits to main since this release
  • Remove the Queue from Metal PLS 3da243c
  • chore: update README ab21a25
  • Updating version files b8d9341
  • Fix ios and android workflows with pls 62ab488
  • More LTO tweaks e787fb3
  • Add a @rive-app/webgl2 package that uses PLS ce1bf6f
  • support for interrupting transitions on state change f633c6e
  • Unity webgl! d32624a
  • Always decode 3 or 4 channel PNG images. 292edfd
  • Upgrade rive_wasm to the new premake system 48f4bc4
  • slim down harfbuzz d35e7f3
  • Implement an MSAA fallback for PLS 4e8324d
  • Update push_ios dependencies to include pls 5b17538
  • Quit using baseInstance on Metal 23fd20b
  • Add a flag to bypass Emscripten's shader parser 815eec0
  • Fixup rive-renderer build and README d48880c
  • Fix PLS on android ae75533
  • rename to rive-renderer and add readme 13f0d2e
  • Push Unity Downstream when PLS changes 234a405
  • Specify explicit MSL versions when compiling PLS shaders e7a10df
  • Make simple RAII wrappers around GL objects 36250ad
  • Fix WebGL extension wrangling 2d495da
  • Add MSAA support for non-MSAA FramebufferRenderTargetGLs 72a2169
  • WebGL glue cleanups 79cec38
  • Add fallback support for MSAA blend modes 32a870c
  • Revive web support for PLS 5fbefa7
  • Implement clipping with stencil in MSAA mode ee940e6
  • Clean up GL offscreen atomic rendering 77d55ef
  • Implement MSAA clipRects with clip planes d107f4f