Releases
5.10.0
Remove the Queue from Metal PLS 3da243c
chore: update README ab21a25
Updating version files b8d9341
Fix ios and android workflows with pls 62ab488
More LTO tweaks e787fb3
Add a @rive-app/webgl2 package that uses PLS ce1bf6f
support for interrupting transitions on state change f633c6e
Unity webgl! d32624a
Always decode 3 or 4 channel PNG images. 292edfd
Upgrade rive_wasm to the new premake system 48f4bc4
slim down harfbuzz d35e7f3
Implement an MSAA fallback for PLS 4e8324d
Update push_ios dependencies to include pls 5b17538
Quit using baseInstance on Metal 23fd20b
Add a flag to bypass Emscripten's shader parser 815eec0
Fixup rive-renderer build and README d48880c
Fix PLS on android ae75533
rename to rive-renderer and add readme 13f0d2e
Push Unity Downstream when PLS changes 234a405
Specify explicit MSL versions when compiling PLS shaders e7a10df
Make simple RAII wrappers around GL objects 36250ad
Fix WebGL extension wrangling 2d495da
Add MSAA support for non-MSAA FramebufferRenderTargetGLs 72a2169
WebGL glue cleanups 79cec38
Add fallback support for MSAA blend modes 32a870c
Revive web support for PLS 5fbefa7
Implement clipping with stencil in MSAA mode ee940e6
Clean up GL offscreen atomic rendering 77d55ef
Implement MSAA clipRects with clip planes d107f4f
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