Releases
5.2.0
Integrate the Rive renderer into iOS b1f11bf
Fix the iOS release ed4d6c9
Checkout and build the Rive Renderer into iOS deployments b6a88c7
Fix ios builds when PLS is not present 1dbf443
Updating version files ee7b6c4
Run android tests on hosted runners. 24022f5
Timeline Events for runtime cc236e3
Fix keepGoing when a work area is used. 5afb831
Make Mat2D constructors constexpr 6890a9f
Fixed runtime to compile with gcc. 5069f31
Allow setting text to completely empty. cc4f475
Make RenderBuffer mappable fafc1c1
Add a macro to create bitsets from enums 5a2b702
Add some joystick flag tests. aea5f87
Delete the copy constructor from Mat2D 7213981
Treat all Constraints and ClippingShapes differently than children when propagating collapse 35fac0b
Improve collapse propagation for solo. aaf12fe
early out of advance if we are not going to keep goign a8259a7
Don't collapse child constraints of Solos b6aef76
Fix follow path contention with MetricsPath 1e05186
Choose events to fire on State and Transition start/end. 1a9231b
Added a Vello back-end with a custom winit viewer. f0320e8
Implement drawImage() in PLS 9f967d8
Event triggering 8f1e7a0
Move more PLS flags to the shared header with GLSL 72c767c
Update PLS obfuscator 8d3d437
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