Skip to content

5.2.0

Compare
Choose a tag to compare
@rive-engineering rive-engineering released this 12 Sep 01:06
· 953 commits to main since this release
  • Integrate the Rive renderer into iOS b1f11bf
  • Fix the iOS release ed4d6c9
  • Checkout and build the Rive Renderer into iOS deployments b6a88c7
  • Fix ios builds when PLS is not present 1dbf443
  • Updating version files ee7b6c4
  • Run android tests on hosted runners. 24022f5
  • Timeline Events for runtime cc236e3
  • Fix keepGoing when a work area is used. 5afb831
  • Make Mat2D constructors constexpr 6890a9f
  • Fixed runtime to compile with gcc. 5069f31
  • Allow setting text to completely empty. cc4f475
  • Make RenderBuffer mappable fafc1c1
  • Add a macro to create bitsets from enums 5a2b702
  • Add some joystick flag tests. aea5f87
  • Delete the copy constructor from Mat2D 7213981
  • Treat all Constraints and ClippingShapes differently than children when propagating collapse 35fac0b
  • Improve collapse propagation for solo. aaf12fe
  • early out of advance if we are not going to keep goign a8259a7
  • Don't collapse child constraints of Solos b6aef76
  • Fix follow path contention with MetricsPath 1e05186
  • Choose events to fire on State and Transition start/end. 1a9231b
  • Added a Vello back-end with a custom winit viewer. f0320e8
  • Implement drawImage() in PLS 9f967d8
  • Event triggering 8f1e7a0
  • Move more PLS flags to the shared header with GLSL 72c767c
  • Update PLS obfuscator 8d3d437