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5.3.2

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@rive-engineering rive-engineering released this 05 Oct 22:38
· 922 commits to main since this release
  • 6041 follow path with 0 opacity #6041
  • Add a "Stress Test" to the example iOS app afbd9e2
  • Updating version files 7c8a3ab
  • Add a math::round_up_to_multiple_of<N>() utility f5afafd
  • Clamping color stops. 2b6fb4b
  • Add a WebGPU mode that uses EXT_shader_pixel_local_storage 2ac5adb
  • update runtime with file asset cdn information 894c4c9
  • Implement images and image meshes in WebGPU 9551429
  • Bootstrap goldens for low end PowerVR devices f5e5d03
  • Support WASM in WebGPU builds d57f524
  • Decouple the pls load/store shaders from the GL backend 94fa5f7
  • Don't generate Metal mipmaps until flush time 86e5845
  • Don't use the instance-step divisor when drawing PLS tessellations 4d9a49d