Skip to content

5.4.0

Compare
Choose a tag to compare
@rive-engineering rive-engineering released this 23 Oct 17:04
· 896 commits to main since this release
  • feat: add preview target to ios and macos runtime example b07a2a4
  • Fission the CG and Skia renderers 1bc4d19
  • Fixed clang check. c9a6137
  • Don't crash the iOS simulator when requesting Rive Renderer 2a2bd16
  • Updating version files 66ef691
  • Add options to build with rtti and exceptions 1fe82fb
  • Fix clang format error 7a206d8
  • add isCollapsed validation on nested artboard advance method 1c10717
  • Move vello f386585
  • Added by-name instantiation. e30dba0
  • add ability to attach callbacks when resolving file asset listeners 1e72020
  • patch up division by zero issue on normalizing Length 4d6aaf3
  • Android Out of Band Assets 72343de
  • Removed single-threaded counter. 5d5d9b9
  • Removed Cargo workspace dependencies. 2b71256
  • Nested Inputs 2e1da44
  • Add support to Listeners for events from nested artboards b3a3e90
  • Added a Rust runtime. ac5da01
  • feat: add count and query APIs for events and text runs at the Artboard level, and expose in WASM f4b6c3c
  • Show NestedInputs in the Inputs panel of the parent artboard 4869bfd
  • Add out of band loading to rive-wasm 7e3bcd5
  • More WebGPU JS demos 9ced4d5
  • Fix for PLS nested clipping 6a115af
  • Move more of the Rive API to JS for the WebGPU demo ba47a9c
  • Add a Vulkan implementation to the WebGPU renderer 807ee3e