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Releases: royitaqi/HollowKnight.Pet

v0.1.4.0

06 Mar 01:56
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Features

  • Remove the Shade's ambient music.

Code Improvement

  • Add utility functions.

v0.1.3.0

04 Feb 22:13
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Features

  • Hide Lantern (given by Shade pet) in inventory if hero hasn't acquired it.

Bug Fixes

  • Didn't call orig in the On.PlayMakerFSM.Start hook. This may break other mods who hook the same event.

Code Improvement

  • Improved build: disable production mod if it's installed and enabled, to avoid double mod instances being observed by modding api.
  • Add more utility functions for game events and GO operations.

v0.1.2.0

01 Feb 22:55
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Bug Fixes

  • No Eyes fight wasn't fully unlocked.

Code Improvement

  • Other lantern-required mechanisms are also enabled.

Note: The actual code tag is v0.1.2.1, containing a small fix on top of v0.1.2.0.

v0.1.1.0

01 Feb 04:36
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Features

  • Shade gives off soul slowly.

Bug Fixes

  • Exception was thrown when mod is off when game is loaded.

v0.1.0.0

01 Feb 00:52
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Features

  • Shade follows hero.
  • Shade teleports to hero when being too far away from hero for too long.
  • After hero's death, completing a focus with shade next to hero will absorb the shade and regain the lost soul vessel and geo.
  • Shade's presence lights up dark rooms (like a lantern).
  • Shade's presence unlocks No Eyes fight.
  • Can turn Shade on/off at any time via Mods menu. Dark rooms (including Stone Sanctuary) needs to be re-entered for change to take effect.