A character has one direction: north, south, east or west. This direction impacts directly precision and dodge chances.
Starting square can also have a direction, meaning that when a character is placed on this square, it will have the direction of the starting square.
-> It does not have an impact for player characters, as the player is the first to play in a turn and can freely change character directions.
Technical
In a mission json, simply add a direction key to a starting square:
"starting_squares": [
{
"posX": 1,
"posY": 8
},
{
"posX": 1,
"posY": 7,
"direction": "North"
}
]
Values are North
, South
, East
, West
. Case doesn't matter.