Dialog box
Enemy
Inputs
Map Editor
Semi transparent entities
Water reflection
Game mechanics
Direction
Mandatory Character
Talents
<Type>(<Scope>): <Message>
Type (mandatory, if possible):
- Feat new feature
- Fix
- Perf improve performance
- Refactor
- Style code style: typo, naming, formatting...
- Art sprites, materials, fonts, font size, colliders, bounds...
- Content dialogs, maps, missions, data
- Docs markdown documentation or code comments
Scope (optional):
- SFME the map editor
- Cut battle cutscenes
- Battle the battle, globally
- Placing
- Fight
- Victory
- AI artificial intelligence related things
- Editor unity editor
Consistency.
Used mainly for map editor related scripts, and Util/Core scripts.