First attempt at a Chip8 Emulator. Using Cow God and Austin Morlan's documentation as guide.
* Better understand low level architecture (RAM, ROM, Regesters ... ext)
* Learn how to use SLD
* Improve writing and reading C++ code
I followed Austin Morlan's documentation too closely for this project. While helpful in introdcing me to the world of emulators In the future I might create another chip8 interpreter using the std::library. For example while I see the apeal in using a function table i feel like it would be more efficient to use an unordered map instead of an array.
I might also jump into a larger project like creating a gameboy emulator.