-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
af99a90
commit 0c95e57
Showing
1 changed file
with
34 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
client - only draw timer during round when using cg_drawTimer 1 | ||
client - allow changes to cg_gun[xyz] | ||
client - added cg_antilag so users can turn antilag on/off | ||
client - move connection interrupted out of the center to small text on lagometer | ||
client - added priority objective status prints using cg_showPriorityText 1 | ||
|
||
render - #408 - fixed MAX_SHADERS on radar | ||
|
||
server - added client command logging | ||
server - fixed unpause so it counts down to 0 before restarting match | ||
server - minor change for antiwarp for warping player that has stopped but still has velocity | ||
server - fixed objDestroyed stats | ||
server - correctly restore players view angle on revive | ||
server - added g_allowEnemySpawnTimer to control ERT on server level | ||
server - always show Clock Set To message in warmup regardless of value for g_noTeamSwitching | ||
server - use g_tournament instead of g_noTeamSwitching in checkgamestate | ||
server - update ref option messages | ||
server - removed unncessary code in round-end logic | ||
server - #375 changed json round_end to exclude pause time | ||
server - fixed team locks after round starts | ||
server - #324 fixed voting information so it is not empty | ||
server - #390 fixed speclock swapping on swapteams vote | ||
server - fixed invalid health pickup notifications i.e. "50 health" picked up | ||
server - #397 fixed engineer objPlanted and objDestroyed stats | ||
server - fixed end of round sound duplication | ||
server - fixed starting health based on # of medics | ||
server - updated template configs and GeoIP dat file | ||
server - combined round end sounds into one file | ||
server - removed old latchvictorysound code | ||
server - #345 Correct fix for player killed holding primed grenade | ||
server - fix for the multiple objective captures in end of round stats | ||
server - increased max_cvars to avoid max cvars error | ||
server - corrected sten number of bullets shot with com_maxfps 250 | ||
server - updated GeoIP database |