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Feat update game end status #68

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12 changes: 9 additions & 3 deletions src/Rudzoft.ChessLib/Game.cs
Original file line number Diff line number Diff line change
Expand Up @@ -75,6 +75,10 @@ static Game()

public bool IsRepetition => _pos.IsRepetition;

public bool IsRule50 => _pos.Rule50 >= 100;

public bool IsMated => _pos.IsMate;

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void NewGame(string fen = Fen.Fen.StartPositionFen)
{
Expand All @@ -86,14 +90,16 @@ public void NewGame(string fen = Fen.Fen.StartPositionFen)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public FenData GetFen() => _pos.GenerateFen();

public void UpdateDrawTypes()
public void UpdateGameEndTypes()
{
var gameEndType = GameEndTypes.None;
if (IsRepetition)
gameEndType |= GameEndTypes.Repetition;
if (Pos.Rule50 >= 100)
if (IsRule50)
gameEndType |= GameEndTypes.FiftyMove;

if (IsMated)
gameEndType |= GameEndTypes.CheckMate;

var moveList = _moveLists.Get();
moveList.Generate(in _pos);
// ReSharper disable once LoopCanBeConvertedToQuery
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2 changes: 1 addition & 1 deletion src/Rudzoft.ChessLib/IGame.cs
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ public interface IGame : IEnumerable<Piece>

FenData GetFen();

void UpdateDrawTypes();
void UpdateGameEndTypes();

string ToString();

Expand Down